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As usual in the Kickstarter corner of the MMO industry, this week saw ups and downs for hopeful MMOs. Trials of Ascension hit its $60,000 crowndfund goal, Star Citizen broke $54,000,000 (count those zeroes, folks!), and Camelot Unchained got a new website. Yay! But TUG laid off half its staff, Path...

September 27th 2014 at 6:00pm 0 Comments
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Trion Worlds ended Trove's alpha yesterday... and soft-launched its paid beta (complete with a brand-new class) in its place. Beta, mind you, will not be wiped again, but you've still got to pony up for a starter pack of one flavor or another to access it. What else is new in the land of MMO testin...

September 26th 2014 at 8:00pm 0 Comments
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There are certain announcements that never inspire confidence, like saying that you've had to remove half of the team working on a project. That's the announcement that TUG's developers recently dropped on the community. An investor that the team had been counting on provided terms that would have...

September 26th 2014 at 11:00am 0 Comments
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An early version of TUG's alchemy system has made it into the game. "Sacrifice your energy for the love of magic and bring forth some new surprises," Nerd Kingdom teased. Players can now get their hands on recipes to help them whip up useful items, mine crystals in the world, and transmute items...

September 24th 2014 at 9:00pm 0 Comments
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A catchy, vivid title is essential to getting your game noticed and establishing a strong brand. Yes, we as gamers will get used to pretty much any dumb name (unless it's Daikatana), but a great one allows us to mention it in polite society without getting spat on or rejected for dates. The best M...

September 20th 2014 at 3:00pm 0 Comments
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This week, classic EverQuest began the beta test for Darkened Sea, its 21st expansion. You read that number correctly! What else is new in the land of MMO testing? World of Warcraft explained its expansion's CE preorder process. We streamed Albion Online's first summer alpha event. Pathfinder...

September 19th 2014 at 8:00pm 0 Comments
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Farewell, Stone Age; TUG is advancing to the Bronze. With update 0.6.5's introduction of new ores and the metallurgy equipment to smelt and shape them, players can forge more powerful bronze weapons and tools to help them better survive in their adventures. Of course, before you can use the ore yo...

September 17th 2014 at 6:00pm 0 Comments
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Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Massively's Justin investigated how Hellgate survived being Flagshipped. We examined MMOTCG HEX's closed beta and...

September 15th 2014 at 8:00pm 0 Comments
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We say farewell to ArcheAge this week as it emerges from open beta into its head start period. What else is new in the land of MMO testing? Valiance Online has launched its pre-alpha (thanks, JustAnotherNate). Legend of the Condor Heroes is set to launch open beta on September 25th. Pathfinder...

September 12th 2014 at 9:00pm 0 Comments
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TUG is about to get a lot more metal. It's about to be so metal that you won't be able to handle all of the metal. At least, you'll need to be skilled with forging to handle all of the metal, as the game's initial implementation for metallurgy is coming to a test client near your desktop. The ga...

September 9th 2014 at 1:00pm 0 Comments
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Supporters of Yogventures have another consolation gift to go in take the edge off of the loss of their dream game: a key for Landmark. Massively readers might remember that Yogventures was a Kickstarter campaign that over-funded, was mismanaged, and then imploded, taking over almost $570,000 fro...

September 8th 2014 at 7:00pm 0 Comments