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  • Make My MMO: Crowdfunding June 16 - 29, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    06.29.2013

    Go ahead -- make my MMO. And here you thought this phrase only worked when interrupting a robbery! What was a unique phenomenon in the not-too-distant past has become an increasingly popular trend: crowdfunding new MMOs. Whether they're using the Kickstarter funding platform or another, more and more developers are turning to the public instead of publishers to take their designs from the drawing board and into reality. In fact, sometimes it feels like there are just too many to keep up with! Besides the new campaigns that seem to be popping up like dandelions, there are the successfully funded games to keep an eye on. So here's what we're going to do for you: We'll make it easier for you to keep tabs on both the new campaigns hitting the crowdfunding scene and the progress of those MMOs that already made their goal and have moved on in their development journeys (but haven't made beta yet). Join us past the break for the inaugural Make My MMO, a biweekly accounting of all MMOs crowdfunded. Have you heard about new campaigns that aren't listed? Send us a note and let us know!

  • E3 2013: The secrets of TUG's universe

    by 
    Jeffery Wright
    Jeffery Wright
    06.12.2013

    Over a heaping smorgasboard of food yesterday, I was given a healthy dose of the logical functions of the universe. The universe of TUG, that is, and the professor of the hour was Peter Salinas, Nerd Kingdom founder and expert in just about everything science. At this year's E3, Massively got to test a functional tech demo that showed some progress over earlier video capture and artwork, and Salinas told me about TUG's mechanics and how the systems of the game work together to create a unique experience. "A lot of the tacky-looking games on the internet are impressive by design, but they just don't have a lot of visuals to support what that design is," he explained cryptically. "Every once in a while, a game comes out and its systems are amazing, so a publisher will snatch it up, put [those systems] into a game, and then realize they don't want to use it. [So the developer] gets shelved. That's why we want to stay independent." The indie market proves innovation is still in demand, and the design of TUG is a lot more complex when one starts to peel back the layers like an onion (but not an ogre).

  • TUG makes first stretch goal, unlocks alchemy

    by 
    Jef Reahard
    Jef Reahard
    06.10.2013

    TUG has officially achieved its first stretch goal! That goal is alchemy, and the nerds at Nerd Kingdom are pleased to announce that TUG's Paypal crowdfunding initiative is moving right along. You might recall that the firm's successful Kickstarter project pulled in over $293,000 for its fledgling sandbox, and now that Paypal donations have pushed the whole shebang over the $300,000 hump, it's time to start getting excited about stretch goals. Alchemy is "an intermediate to advanced process of creation that may lead to darker practices and unlock things you perhaps should not have," Nerd Kingdom says.

  • Crowdfund Bookie, May 26 - June 1: Stonehearth, TUG, Son of Nor

    by 
    Mike Suszek
    Mike Suszek
    06.02.2013

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the week and produces pretty charts for you to look at. This week in crowdfunding, the Kickstarter campaigns for Stonehearth, TUG, Son of Nor, Tiny Keep, Sissyfight 2000, Redwall: The Warrior Reborn and Welcome to Boon Hill came to a close. Radiant Entertainment's Stonehearth brought in the most money this week ($751,920), and also had the most backers of the group, with 22,844 people funding the project. Son of Nor ended the week with the highest average pledge per person, with each funder averaging $67.37. Check out the results and our fancy charts after the break.

  • TUG wraps up Kickstarter, shows off art video

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2013

    TUG has crossed the finish line of its Kickstarter with its fists thrust triumphantly toward the sky, as the little sandbox that could has raised its funding goal and then some. While it fell short of its first $300,000 stretch goal, over 7,200 fans have thrown their financial support behind this quirky "social experiment." Break out a bottle of the bubbly to celebrate if you must, but we'll be drinking in this new art style video by the TUG team. At six minutes long, the video shows off TUG's concept art and models while the team discusses how it's trying to create a unique look for this title. Check it out after the jump!

  • The Daily Grind: Do you use Kickstarter to pre-order MMOs?

    by 
    Bree Royce
    Bree Royce
    05.31.2013

    In MJ's interview with TUG's Peter Salinas last week, Salinas said that the most interesting thing about the community reveal of Nerd Kingdom's sandbox MMO was just how many people consider Kickstarter to be a pre-order system instead of, you know, a way to kickstart a game they want to see made. This jibes with Massively columnist Brendan Drain's observations earlier this week that "the most popular reward level for video game Kickstarters is almost always the lowest-priced tier that provides a digital copy of the game." I'm so guilty of this. I put exactly as much money into the TUG and Shroud of the Avatar Kickstarter pots as I had to in order to secure myself the cheapest pre-order copy of the games I could, but I didn't chip in for an Android game Kickstarter from a dev who couldn't offer the game .apk in any tier. I don't know whether I feel bad. I want to see the games made, and I willingly pay for my copy; I consider my discount a fair tradeoff for paying them years before I'll download a client. But that's my personal limit: a pittance and a vote of confidence, really. I'm guessing most gamers aren't so fabulously wealthy as to heavily fund indie games even if they wanted to, and those who could do so probably have a lot of other worthy non-gaming causes that take precedence. So do you also take advantage of cheap pre-order tiers on Kickstarter? Do you hunt for the tier with exactly the right combination of swag? Or do you approach each Kickstarter knowing you want to donate a certain amount, regardless of what you get in return? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Nerd Kingdom details TUG's death mechanics

    by 
    Jef Reahard
    Jef Reahard
    05.29.2013

    Nerd Kingdom has outlined its preliminary goals for death and death penalties in its TUG sandbox MMO. The devs are aiming at something that's prickly enough to discourage players from using it as ad-hoc transportation between spawn points and yet forgiving enough to avoid frustration. In a nutshell, your avatar's soul will vacate his body upon death, and it will do so in the form of a wisp. Wisps will gradually regain enough energy to reenter the avatar and awaken it, and doing so necessitates progressing through four distinct phases. Reviving your avatar in its optimal state is thus dependent on timing, and the importance of reviving in a weak state vs. a fully recovered state will vary depending on your chosen game mode. Nerd Kingdom is enabling corpse-looting in TUG's survival mode, but the devs are also intent on designing plenty of camping deterrents into the system. You can read all about these, as well as the rest of the death mechanics on the TUG Kickstarter project page.

  • TUG hits its Kickstarter goal

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.28.2013

    Good news, friends! Or more specifically, friends who are also fans of TUG. The indie sandbox exploration game has hit its funding goal with two days to go, meaning that development can continue on the title. While its success was somewhat in doubt over the long weekend, fans made up the last bit of funding and ensured that the game's unique philosophy will have a place to expand. Of course, just hitting funding isn't usually the end goal; you have stretch goals and such, after all. With that in mind, Nerd Kingdom has announced a 30-day PayPal donation drive after the Kickstarter funding concludes to continue building toward stretch goals, as well as the option to add new benefits to the accounts of backers. There's still a little more time to back the project, so now's the time to do so. [Thanks to Jose for the tip!]

  • TUG closes in on its Kickstarter deadline with a new video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.25.2013

    It's the final countdown for TUG, with less than a week to go and about $50,000 more needed as of this writing. The development team has penned a penultimate Kickstarter update for fans and would-be fans, compiling several updates and news posts for everyone to read. It covers the care and development of player characters, the use of companions, and the structure of the game servers... all questions to be asked by anyone looking to back the game. There's also a video on the page, one you can watch after the cut to see how the game is being based around science, even more so than the other games that turn your computer into virtual three-dimensional worlds. You can also take a look at our recent interview with the staff behind TUG to learn a bit more about the game's structure. If it piques your interest, now's the time to hop over and give the game a bit more funding.

  • Some Assembly Required: TUG interview reveals the true nature of Soylent Green

    by 
    MJ Guthrie
    MJ Guthrie
    05.24.2013

    Much ado has certainly been made lately about doing something "new and different" in games. Just take a look at all the options coming through Kickstarter lately; even more contenders have thrown their hats into the ring since our roundup last February. But in a large number of these cases, the new ideas are coming from developers within the gaming industry. So what would happen if a game were developed from outside the industry? Enter TUG. Formally known as The Untitled Game, the game is the brainchild of Nerd Kingdom, a group hailing from the world of academia that happens to have intersected with gaming. Self-described as "a collaboration of video game developers, academic scientists, modders, and gamers," this group wants to move beyond just improving the way games are made "to show[ing] that such games can make us better as individuals and as a society." I was able to catch up with one of the founders of Nerd Kingdom, Scientist and Researcher of Stuffs Peter Salinas, to talk about the game. We touched on everything from player design input to features (like player books and companions) to making an engine available for others to use. Oh, and of course, Soylent Green.

  • TUG tackles sexiness and diversity

    by 
    Elisabeth
    Elisabeth
    05.22.2013

    We're not getting into a real talk about diversity in gaming here. We are, however, talking about The Untitled Game's take on that sort of thing. The latest update on the TUG Kickstarter page is all about Seed diversity. The team is promising to do its best to make sure that players don't have to deal with armors that have a "drastically different appearance" based on gender. Female characters won't get overly sexualized animations, and you're just as likely to find a manly NPC in distress as a lady one. The team is working to avoid stereotypical representations of races and cultures, and wants to be sure that white males aren't portrayed as the default for Seeds. Some servers will allow users only basic inputs on their Seed's appearance, like gender and skin color, and will automatically assign the rest. All Seed's appearances, regardless of initial input, will grow and change over time as they age. Players will also be able to directly affect their Seed's look with hairstyle changes, tattoos, and other mysterious alterations.

  • TUG offers your own private island with your rules

    by 
    Shawn Schuster
    Shawn Schuster
    05.22.2013

    In Nerd Kingdom's The Untitled Game (TUG), the focus is on complete freedom. One of those freedoms is the ability for anyone to make his or her own server in the form of a floating island with any rules. Official servers are broken into two categories: Survival, where your items are not safe, and Adventure, which follows more of a traditional RPG/MMO ruleset. But in the private servers, your floating islands will be yours to do with as you please. TUG is currently still in its Kickstarter campaign with 9 days and around $75,000 to go before the project is funded. Head on over to its Kickstarter update page to learn more about private islands and the other features found in this sandbox game.

  • TUG tech video shows off in-house engine

    by 
    Jef Reahard
    Jef Reahard
    05.18.2013

    Recently Nerd Kingdom promised more demonstrations of the tech behind its new TUG MMO hopeful. The company has made good with a new video that shows off the in-house engine, and lead programmer Brandon Nelson starts things off with an interesting tidbit about the game's contouring algorithm. "An algorithm like dual contouring gives us the ability to have the same quality of terrain that other games have, but not have to have them generated by level designers," Nelson explains. There's quite a lot of additional info packed into the clip's six-minute running time, all of which you can see for yourself after the break. You can also learn more about TUG via the project's Kickstarter site.

  • TUG hopes to make guilds more meaningful by not having them

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.15.2013

    Guilds are pretty much ubiquitous in MMOs -- they serve as a way to bind players together into a group. But the team behind TUG thinks that all too often guilds come about mostly so you can have a name and a chat channel all to yourself. Which is why the latest design post about the game explains that the designers want to remove that sense of artificially created communities. To strengthen that sense of forming player groups, guilds have to go. As the post explains, too often guilds become things formed for the purpose of having a guild, placing an artificial limitation on what groups players belong to. Instead, the goal is to get players to form societies and groups organically, creating more freedom by removing arbitrary restrictions. It's an idea with a lot of promise, and as the game's Kickstarter continues you can decide if that promise is something you feel like supporting.

  • TUG offers design video and new Kickstarter reward tiers

    by 
    MJ Guthrie
    MJ Guthrie
    05.13.2013

    A couple weeks ago we introduced you to an aspiring sandbox game with a focus on exploring and building that hit Kickstarter. Titled The Untitled Game (a.k.a. TUG), the open-world venue plans on using technology and social sciences to directly involve players in the design. And after listening to community feedback, developer Nerd Kingdom has introduced three new reward tiers for backers as well as a video that spotlights design features such as crafting, companions, and more. The new tiers offer digital beta or alpha access as well as in-game extras like tattoos on your character and a baby sabre tiger companion. Prices range from $30 to $65. Folks can also get gift packs to share that give bonus copies of the game in addition to the personal copy. Check out all the details on the latest update post. And be sure to watch the design video after the break.

  • MMO sandbox TUG launches its Kickstarter

    by 
    Bree Royce
    Bree Royce
    05.01.2013

    If you're the sort of sandbox aficionado who's more into crafting and exploration than griefing, then this post is for you. Brand-new to Kickstarter today is an MMO called, well, The Untitled Game, or TUG for short. Inspired by the likes of Minecraft, Zelda, and EVE Online, TUG promises an immersion-driven, "massive procedurally generated world to explore" along with such features as combat, crafting, building, an organic UI, modding tools, hidden civilizations, animal taming, "logic engineering," day/season cycles, realistic weights, support for roleplayers, and no DRM. Like rival Shroud of the Avatar, TUG will be playable solo, on a private server, and on the official MMO server. Developer Nerd Kingdom styles itself as "a collective of scientists, researchers, technologists, economists, content creators, artists, modders, and gamers from a variety of disciplines and backgrounds" with a "deep passion for the nerdery of academic sciences, art, and technology," but in spite of its academic background, the studio promises a survival sandbox/multiplayer RPG hybrid without all the associated spreadsheets and number-crunching. The game is targeting 2015 for launch with an alpha this coming July; the digital download edition of the game can be secured for as little as 10 bucks on Kickstarter now. See whether the videos behind the break don't convince you.