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  • Hearthstone's Trump talks Twitch with Mashable

    by 
    Sarah Pine
    Sarah Pine
    03.27.2014

    For a long time, if you wanted to watch someone else play Blizzard games live, Starcraft II was your only real option, with some WoW arena gaming popping up here and there. With the addition of Hearthstone: Heroes of Warcraft, and now the technical alpha of Heroes of the Storm, though, Blizzard has quickly grown their number of streamer-friendly titles. Many of you are probably familiar with Jeffrey Shih, aka Trump, a Hearthstone streamer who currently makes his living doing just that--playing Hearthstone on Twitch.tv. He's one of a several streamers featured in a recent article on Mashable that discusses the state of gameplay streaming as both entertainment and work. Twitch currently partners with about 5100 streamers who make income from their gaming, and some, such as Trump, make enough to do it as a full-time job. If you're interested in gaming as a profession this is a neat article that discusses some of the realities of the work itself, as well as the factors that have made such work possible in the last few years.

  • First Twitch broadcasting iOS game is Gameloft racer Asphalt 8

    by 
    Mike Suszek
    Mike Suszek
    03.17.2014

    The first mobile game to include Twitch broadcast options within the app is Gameloft's Asphalt 8: Airborne, Twitch announced today. An upcoming update for the iOS racing game will allow players to stream gameplay, their voices and faces using the iPhone and iPad's front-facing cameras and view their channel's chatroom while playing. Asphalt 8 broadcasters will also have the option to archive their streamed gameplay and share them with others. Twitch unveiled its expansion into the iOS and Android market with its software development kit earlier this month. following the company's official rebrand in February. Asphalt 8, currently free to download on the App Store, will receive its third, broadcast-enabling update "soon." Twitch broadcasting functionality in the game is optimized specifically for iPhone 5S, iPad Air and iPad Mini with Retina Display devices. [Image: Gameloft]

  • Twitch opens the doors for iOS and Android broadcasting

    by 
    Mike Suszek
    Mike Suszek
    03.05.2014

    Video game broadcasting service Twitch announced an expansion of its streaming services to a new branch of gaming platforms today: mobile devices. Players will be able to stream, capture and archive gameplay on both Android and iOS once developers enable the functionality in their games with Twitch's new mobile software development kit. If implemented by developers, users will be able to toy with video capture options for front-facing cameras, audio capture using either internal or external microphones and the ability to archive streams on Twitch and upload them to sharing channels. Other features include the standard high, medium and low quality broadcast settings and integration of Twitch's chat system. The news follows the company's official rebrand in February, at which point it announced that it reached one million active broadcasters per month. Twitch noted in today's announcement that its mobile livestream viewing app has been installed more than 10 million times on Android and iOS. [Image: Twitch.tv]

  • Twitch Plays Pokemon: Creating an oral history in real-time

    by 
    Mike Suszek
    Mike Suszek
    02.26.2014

    When I began my phone call Sunday evening with T.L. Taylor, an associate professor of comparative media studies at MIT, I opted to check her loyalty to the one, true Helix god. "All sensible people are," she joked. Even when observing Twitch Plays Pokemon from an academic standpoint, it's easy to get wrapped up in the emerging community-crafted narrative surrounding the live, always-on event. The crowd-created stories in Twitch Plays Pokemon are enough to fill four seasons of serialized TV drama, complete with the surprising death of characters and the rise of clearly-defined heroes, villains and idolized "gods" like the Helix Fossil, all caught in a religious war. Yet it moves at a pace that can make some accounts of the multiplayer game seem outdated within hours. In fact, by the time I came back to this very paragraph, the Helix Fossil was revived and turned into the Pokemon Omanyte (affectionately called "Lord Helix" by the players). "[The channel] actually takes one of the kernels of what makes Twitch so interesting, which is turning what would otherwise be your private play into public entertainment for others," Taylor said. "What I think is great about this channel and is so fascinating is that the entertainer also becomes the crowd."

  • Rise and Shiny revisit: Stronghold Kingdoms

    by 
    Beau Hindman
    Beau Hindman
    02.23.2014

    Stronghold Kingdoms is probably one of my top favorite MMORTS titles out there. There are many reasons it holds a special place in my slightly crumpled gamer heart, and I will be sure to get to those, but there are also many gameplay elements that could use some improvement. It's a pretty typical MMORTS in most ways; players build up a town, trade goods, fight each other, and swear loyalty to others. In fact, the genre is quite bloated with games that perform in largely the same way, many of them being delivered to us within the browser. For many players, these defining characteristics are exactly why they are attracted to the genre. In the same way, shooter fans appreciate many of the same basic mechanics from game to game, and trading card players need specific systems in place in order to feel satisfaction. So the existence of these repeated designs is not a problem for me. It's especially not a problem in Stronghold Kingdoms.

  • Rise and Shiny: Inferno Legend

    by 
    Beau Hindman
    Beau Hindman
    02.16.2014

    This week's game was a giant gamble, one that I should have known would not have worked out at all. The problem is that I have this crazy inborn optimism that tells me that even though many MMOs look and play the same way, you never know how they truly play until you actually play them. I've literally played hundreds of MMOs for this job and probably a hundred or so before that, so I've seen my share of games that look one way and play the other. So this week I decided to go ahead and roll in Inferno Legend, a new MMO by GameBox, even though it appeared to be an auto-player like League of Angels from a few weeks ago and other titles before that. I picked my character from five different classes: the Cyclops, Vampire, Samurai, Faerie, and Mummy. I barely got past the incredibly bad voice-acting that was presumably supposed to add life to the characters and popped into the game.

  • Rise and Shiny revisit: Alganon's new expansion

    by 
    Beau Hindman
    Beau Hindman
    02.02.2014

    It's been quite a while since I dived into Alganon, the indie MMO by Quest Online. The game has had a bit of an up and down development cycle, but I always found it to be a pretty unique game with a nice mix of mechanics. Granted, according to many readers, the game is nothing but a World of Warcraft ripoff thanks to its similar avatar graphics, but the game is only as similar to World of Warcraft as most other themepark titles are. There are quests, skill trees, and other things in Alganon that you'll find in a score of titles, but Alganon also offers a few things that together make for a pretty unique combination of gameplay in spite of superficial similarities to other games. The game is still rough around the edges, however, and needs some patching and tweaking in order to be nearly as polished as many other titles. The team is small, and I tend to forgive small teams for the these oversights as long as the game runs smoothly for the most part. Alganon does run smoothly and offers quite a few interesting and immersive systems. Let's go over what was added with this expansion as well as what's still missing.

  • Cast your vote in the Blizzard Stream Awards

    by 
    Anne Stickney
    Anne Stickney
    01.31.2014

    Blizzard Entertainment has paired up with popular streaming website Twitch for a new contest specifically designed for streamers. The Blizzard Stream Awards are to recognize and reward streamers of Blizzard's entire stable of games, from World of Warcraft to Hearthstone and more. In order to qualify for the contest, streamers must be a Twitch partner streamer who has showcased content from one of the four Blizzard franchises between January 1, 2013 and December 31, 2013. The contest has fourteen different categories, split into two groups -- poll categories, and data-driven categories. While the data-driven categories are based purely on data gathered by Twitch, the poll categories are up to community voting to decide. The nominees for the categories have been announced, and voting is now open -- but if you want to get your vote in, you better do it soon. Voting closes next Wednesday, February 5. Winners will be announced on February 7 on Blizzard's official site, and also on the official Twitch blog.

  • Rise and Shiny: League of Angels

    by 
    Beau Hindman
    Beau Hindman
    01.26.2014

    I do not enjoy writing guide-like articles. I am no fan of reading walls of text that detail how to "properly" perform in an MMO, and I will not break my policy this week. It wouldn't really matter, anyway, because this week's Rise and Shiny game comes from the mind-bogglingly strange genre of hands-off browser-based MMOing. I've discussed the massive, massive success that browser-based gaming has seen in China and other places, but I always preface that discussion with a warning: It is not going away. There are plenty of players in the West who will (and do) gladly participate in this hands-off gaming. There is nothing so special about Western gamers -- and their tastes -- to prevent our MMOs from becoming single-click level races, and nothing more. I should have known as soon as I saw League of Angels that the game would ask nothing of me but to babysit the mouse and keyboard, making sure that neither ran out of juice. Sure, a player will occasionally need to look up from his Wyatt Earp biography to read two or three words of text on the screen, but generally the game does all of the work. That leads me to the two questions that always pop up when I play a game like this: Who does enjoy such a title, and why make such a title in the first place?

  • Rise and Shiny revisit: Myst Online: Uru Live

    by 
    Beau Hindman
    Beau Hindman
    01.19.2014

    I'm just going to get this out at the beginning: I absolutely adore adventure games, and honesty above all honesty, I think adventure gaming is almost the perfect genre. I wish MMOs would play like adventure games. I wish that adventure games had multimillion dollar budgets so they could go on forever and ever, patch after patch of head-scratching puzzley goodness. I wish that adventure games were not as rare as they are. But I also wish I were actually good at adventure gaming. I have a hard time with puzzles. Gollum would have had me for lunch. I've been enjoying my time in Lilly Looking Through and Memoria so, so much, all the while becoming extremely depressed each and every time I look up a walkthrough that made me feel like a complete and total three-year-old who could barely assemble one of those funny multi-colored donut toys. The thing is, I'm smart, right? I was in those funny advanced classes that taught me languages and told me my IQ was high and were separate from the muggles. At one point they even did experiments on me that made me put together odd puzzle-thingies and attempt to control a primitive computer. Yet here I am now playing Words with Friends and trying to spell words like "THURK" or "ZSATS." Why on earth did I subject myself to the tough puzzles of Myst Online: Uru Live?

  • Rise and Shiny: Genia Brain Storm

    by 
    Beau Hindman
    Beau Hindman
    01.12.2014

    I love it when I come across a game that surprises me. I usually load up MMOs well before I commit to writing about them just to test out whether or not it's worthwhile. I've covered too many duds to know that if I don't check the game out, I could be stuck with a game that literally doesn't work. So I signed up for a free Brain Storm account, picked out where my city should be located (based on a real-world map), and started the tutorial. At first I thought that an MMO that is essentially one part quiz-show, one part MMORTS, and one part SimCity-ish builder would come off as hokey and much too easy. But I was wrong on a lot of fronts. This game is clever, clean, and a lot of fun.

  • Rise and Shiny revisit: Istaria

    by 
    Beau Hindman
    Beau Hindman
    01.05.2014

    At this point it's a sure thing for me to revisit Istaria, the old-school MMO by Virtrium, every single year. I look forward to it each time even though the game always feels basically the same. I don't want to imply that the game doesn't change at all. In fact, the indie developer team that works to run the game should be proud of the frequency of communications and patches. Around seven patches (large and small) were applied to the game in the month of December alone. On the surface, however, the game largely plays the same way and features the same systems that it always has. That doesn't mean I am familiar with them all or have come anywhere near mastering them all, but it's a comfort to know that the game remains familiar to those who are returning after some time away. The team added a larger patch in December called Crystalshaper. The game also turned 10 years old, a feat in itself. I thought that now would be a perfect time to take another look at it, and I even ran a livestream of the game, co-hosted by Lead Designer Jason Murdick.

  • Rise and Shiny: Aura Kingdom

    by 
    Beau Hindman
    Beau Hindman
    12.22.2013

    You might have heard about Aura Kingdom, the latest game from Aeria Games. It's been generating a lot of buzz not just for its unique look and adorable graphics but for its pre-order offers that literally cost between $19.00 and $299.00. I wrote about the pricing policy in a recent Free for All article, though I don't have a problem with them. I like to ask if these packages are harmful to others, but in my opinion they are doing nothing new. They're just like any old gaming package or preorder or collector's edition that comes with physical or digital goodies. I have more of an issue with the game's early-game blandness. Unless you are the type of player who is used to soft-grinds and fast leveling or Anime-styled games that are usually played in groups, you'd think that the game was literally nothing but the pressing of a few buttons. I certainly thought it was that for the first dozen or so levels. Luckily, the game opens up and becomes fun, but it takes a while to get there. I sat down with game producer Aaron Biedma to ask about the controversial packs, combat mechanics, and adorable dragons.

  • Rise and Shiny: Eldevin

    by 
    Beau Hindman
    Beau Hindman
    12.15.2013

    Sometimes, this column scares me. I eventually had to learn to play the games I write about week after week ahead of time, else I could end up with a really boring, crappy or broken game that I have to suffer through for a week. Occasionally I cannot vet a game and go old-school R&S by jumping into a game without looking. If I'm lucky, I stumble across a real gem. This week, I took a chance on Eldevin, a browser-based MMO by Hunted Cow Studios (maker of Fallen Sword and other titles), and I got lucky. Really lucky. It turns out that Eldevin is a great example of good indie development. Sure, the game isn't perfect, and many modern or younger players might be initially turned off by its older looks and isometric camera, but for those of us who enjoyed Ultima Online or RuneScape, Eldevin is a fantastic title. Heck, it should be a good game for anyone who gives it a chance.

  • PS4's share button clicked 10.9 million times [Update]

    by 
    Mike Suszek
    Mike Suszek
    12.10.2013

    The Cher share button on players' DualShock 4 controllers has been pressed 10.9 million times according to Sony, which revealed some impressive numbers behind its PS4 livestreaming services today. For starters, Twitch and Ustream have hosted nearly 800,000 gameplay streams and over 7.1 million spectator sessions on the home console since its launch. Sony says that ten percent of all Twitch-broadcasted content has come from PS4 systems since its US launch on November 15, based on the average number of minutes broadcast. That adds up to 20 million minutes of live broadcasting from the console, the length of 21,808.66 consecutive spins of Cher's entire discography. Additionally, PS4 Ustream broadcasts average 31 minutes in length, enough time to listen to "Heart of Stone" 7.35 times. Though let's be honest, we could croon "wish your heart was a heart of stone" much longer than that, but we really don't think we're strong enough. The livestreaming figures follow last week's announcement that over 2.1 million PS4 systems have been sold globally. Once new PS4 owners start to unwrap their new consoles over the holidays, this gameplay broadcasting beat will only go on. Update: Additionally, Twitch told Joystiq that the number of broadcasters using its services increased over 100,000 in the month of November since the launch of the PS4, up from around 600,000 in October.

  • Rise and Shiny: Zombie Pandemic

    by 
    Beau Hindman
    Beau Hindman
    12.08.2013

    I really want to recommend Zombie Pandemic, a browser-based, post-apocalyptic "MMORPG" by Pixel Pandemic. I really do. The problem is that I can see you sitting down to play a cool-sounding game, recommended by me, only to leave it within an hour because its server issues literally make the game unplayable at times. It's such a shame because there are several great ideas going on in the game and several systems and mechanics that rely heavily on real timing and, you know, the server running smoothly. During my time with the game this week, I had the game reset a good portion of my progress, kill me with server burps, and block me from purchasing item shop goods. Yes, that's right... not only did the game prevent me from playing at times, but it also prevented me from giving it money. Still, I'm going to tell you why I liked the game and why you should still check it out. It's a great game for players who enjoy zombies, post-apocalyptic survival, board games, and relatively deep storylines.

  • Rise and Shiny: Rusty Hearts

    by 
    Beau Hindman
    Beau Hindman
    12.01.2013

    I have a soft spot in my heart for action-based titles. They just seem to skip past a lot of the BS that is involved with all of that theory-crafting math stuff and let you get right to the heart of the fight. OK, so sometimes I prefer to use my brain more than my character's brawn, but give me a good action title and I am almost instantly happy. In fact, the inclusion of an action mechanic can make a bad game much, much better just because the action is potentially more unpredictable than standard MMO combat. Not all action games are great, however. Some of them hide a grind behind a lame story and expect us to appreciate it. There are plenty of gamers who see achievement as much more important than having a good time, so even crappy action-based titles find an audience. So how does Rusty Hearts fare? Where does it fit in the action spectrum? I sat down with Mark Hill, Senior Producer from Perfect World Entertainment, to talk about the game.

  • Rise and Shiny: Minecraft

    by 
    Beau Hindman
    Beau Hindman
    11.24.2013

    We all know what Minecraft is, right? Well, just in case you have not played it for any number of reasons, let me explain. Minecraft is a sandbox defined by primitive-looking graphics, mining, building by using a massive set of LEGOs, multiplayer interaction, and modding. Lots and lots of modding. I bought it for only 10 bucks way back in its first or second beta, and all I can remember about those first few hours in the game was how high my pulse rate got, and then the buzz I felt when I first heard a pretty song play as the moon rose in the sky. Playing Minecraft for the first time easily goes down as one of my top 10 most thrilling gaming moments. Flash forward well past those betas and Minecraft has become an empire. There are Minecraft toys, clothing items, building sets, and all sorts of real-life tie-in merchandise. It's a popular game on both console and PC and has bridged the age gap between millions of gamers. But we don't talk much about it on Massively. Why? Well, it's not an MMO. Or is it?

  • Rise and Shiny revisit: Pandora Saga

    by 
    Beau Hindman
    Beau Hindman
    11.17.2013

    It's been a while since I looked at Pandora Saga. It's been almost three years, actually. I decided to check it out again because, well, that's what this column is all about. OK, it's about revisiting games and introducing you to new titles through the eyes of a brand-newbie, but you get the point. After all this time, it was possible that the game had changed so much that it would be as if I were a brand-new player again. And in many ways, this revisit was experienced through the eyes of a newbie, but even still, I felt as if the game had not changed as much as I expected. It's a game that's great for PvP fans but might not be so great for fans of, you know, not PvP. I have no problems with fighting other players. But a game that isn't fun until after levels and levels and levels of grinding? That I have a problem with.

  • EVE Rubicon streaming live this Thursday

    by 
    Shawn Schuster
    Shawn Schuster
    11.12.2013

    Are you excited for the upcoming EVE Online: Rubicon? CCP aims to charge you up even more by showing off some of the best tidbits of the expansion in an upcoming livestream. CCP Guard and CCP Seagull will talk EVE Online's second decade, while CCP Fozzie and CCP Rise will discuss the upcoming ship balance. CCP Paradox and CCP SoniClover will follow up with info on player-owned customs offices, the new Mobile Siphon Unit, and more. Plus, the new Rubicon trailer will be debuting during the stream. Tune in at 19:00 UTC (14:00 EST) this Thursday, November 14th on CCP's Twitch.tv page.