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  • Rise and Shiny: Warstory: Europe in Flames

    by 
    Beau Hindman
    Beau Hindman
    03.17.2013

    Warstory: Europe in Flames is one of those deceptively simple MMOs that makes me feel a bit lost for most of the week that I look at it for this column. It seems as though I stumbled into a game that features not only a time-limited server but one that is about to restart once the capital city of Berlin is taken by either the Russians (my side) or one of the other Allies. The goal is to race through content until Berlin is finally nabbed. I was even able to roll a new commander on a new server, but that game was far enough along to convince me that I really need to play in a brand-new game to see what happens from the very beginning. I am getting ahead of myself, though. How about we talk about the gameplay and how it all feels? Then I'll allow myself to scheme about my possible glory.

  • Rise and Shiny: Kartuga

    by 
    Beau Hindman
    Beau Hindman
    03.10.2013

    MMOs are a very serious business these days. If you ask someone what type of MMO she prefers, you're more likely to get an explanation that sounds as if she's telling you what political party she belongs to. As a person who writes about games, it's easy to slip up and suggest that these virtual worlds we play in should offer different types of gameplay and even offer different ways to pay for them. If you're not careful, your readers can get angry and call you insensitive and inaccurate names like noob, sell-out or, even worse, journalist. In steps Innogames. On the surface, the developer and publisher doesn't seem to be more than a peddler of semi-challenging browser-based games, but spend a few weeks with the lineup and you'll find yourself appreciating not only the innovation in the German game-maker's lineup but also the variety. Kartuga is the latest to come from Innogames, and it's fun. I know, I know... fun seems to have become a dirty word when it comes to MMOs (it's not immersive or hardcore?!), but I for one am so happy it came along.

  • Rise and Shiny: Game of Thrones Ascent

    by 
    Beau Hindman
    Beau Hindman
    03.03.2013

    There are several things that Game of Thrones Ascent, a social game by Disruptor Beam, does right. At the top of that list is the way the game works as a vehicle for easily digestible content, content that comes from some of the densest reading material in modern fantasy. For the record, I still haven't read any of the books that the Game of Thrones television series is based on, but luckily I have a wife who will simply burst with excitement when she reads some new tidbit... unless she tells the nearest person (me). It must be hard making a game based on such a popular piece of fiction. The fact is that I didn't expect the little-known developers to do much good. I thought players would be smashing through a game that served as nothing but a cheap commercial for the HBO series. I was very wrong.

  • Rise and Shiny: Dragon's Call

    by 
    Beau Hindman
    Beau Hindman
    02.24.2013

    When I play a game like Dragon's Call by GameDP, I am reminded of a riff on that old meme: "In Russia, game plays you." If you do what I do and explore almost any MMO or MMO-like game you can, you often find yourself joining in to play games that really boggle your mind and challenge your perception of what an MMO should be like. Dragon's Call is one of those games. Now, look, I'm up on all of the latest trends, even the ones that are super-fringe and crazy-bad; these are the trends that really interest me the most because they eventually filter into the West quietly but effectively. One of these trends is putting out games that are essentially nothing more than a button pushing contest. I've talked about the Chinese market before and how it is absolutely filled with browser-based MMOs, some of them lasting for only a few months until they are shut down. The crowd plays as hard as it can, hopes to get ranked highly, and then moves on to the next game. It's so odd. Dragon's Call has to come from this sort of design mindset, if not from China directly. The good news is that many games from the East are phenomenal, and just like the market in the West, the Eastern market offers a smaller percentage of good games versus bad -- but the good titles are really good. Unfortunately, Dragon's Call is not one of the good ones.

  • Learning to livestream: Configuring the software

    by 
    Larry Everett
    Larry Everett
    02.22.2013

    Last week in this Learning to Livestream miniseries, we pulled apart my livestreaming computer, analyzed each part, and explained why I bought the pieces that I did. I loved the comments as well. Different players have differing opinions of which pieces are needed for which purpose. I appreciate the input; it makes us better streamers. The one key ingredient that I did not talk about last week was the software. Encoding and uploading software obviously play a key role in how well the stream works and the audience's enjoyment of your broadcast. Currently, the Stream Team uses XSplit for the majority of its broadcasts, so I will spend most of my space today explaining how to set that up. But there are alternatives. What do other pieces of software have to offer, and is there a setup that reduces the CPU lag for older systems? Continue on and we'll get into the nitty-gritty of livesteaming software.

  • Rise and Shiny: Akaneiro: Demon Hunters

    by 
    Beau Hindman
    Beau Hindman
    02.17.2013

    We're not all of us perfect. We all make mistakes, right? I did last week when I didn't vet my choice for Rise and Shiny and picked Akaneiro: Demon Hunters, a single-player game with optional co-op, a game that is not only not finished but still on Kickstarter. I'm not sure how I did it, but I think it had something to do with an email I received that talked about how good the game was. In my desperation to find something new and original to play, I grabbed this one and ran with it. American McGee's studio, Spicy Horse Games, is behind the project, so that's another reason to get excited. Luckily, the game has many great features and could, one day, feature an MMO-like option. It's also a good choice for those who enjoy games like Drakensang Online or Diablo. But there are some less exciting aspects to the game too, so you know I'll be covering those.

  • Twitch unveils new Turbo ad-free paid access

    by 
    Jef Reahard
    Jef Reahard
    02.04.2013

    Twitch is adding a new paid access tier to its video streaming platform. Twitch Turbo provides "uninterrupted, ad-free live video game broadcasts" as well as "access to exclusive chat badges, emoticons, and colors which enable enhanced interactivity between broadcasters and viewers." The new service also bumps paying viewers to the front of the customer service line and costs $8.99 per month. Twitch currently services more than 23 million gamers on a monthly basis. [Source: Twitch press release]

  • Rise and Shiny: Dawn of the Dragons

    by 
    Beau Hindman
    Beau Hindman
    02.03.2013

    There's no way for me to describe Dawn of the Dragons without it sounding a bit like the old Mafia Wars-style games that were so massively popular on Facebook years ago. The truth is that, yes, games designed around clicking a button a few times or even several hundred times (depending on your tolerance) sound like they cast some sort of spell on the playerbase. Surely these people cannot behaving any sort of fun and instead are trained animals, responding only to the bit of food that drops out of the chute. I'm the first one to admit that much of the gameplay in a game like Dawn of the Dragons by 5th Planet Games pays out the most to those who hit the buttons the most. But I'm also the first to defend the design and to say that it can be a lot of fun. Let's not pretend that even the most immersive, realistic, epic MMO in the world cannot be turned into a series of button-smashings. We've all known a player in almost any game who has reduced her electronic adventures down to an efficient science. Does a game like Dawn of the Dragons just do away with all of the mumbo-jumbo to get to the meat of the gameplay: the button mashing?

  • Rise and Shiny: Star Sonata

    by 
    Beau Hindman
    Beau Hindman
    01.27.2013

    I first intended to use this article as a list of things to avoid if you are an indie dev, and I was going to use Star Sonata, an indie, twitch-based space MMO, as the prime example on that list. The game works, sure, and it obviously has a playerbase that seems to enjoy itself, but I am not sure how long it might take a normal, new player to achieve the same level of happiness. I literally had to re-do this visit to the game because the first attempt was hijacked by a glitchy livestream and other issues. Luckily, the first attempt had primed this second one a bit more, but I have still spent most of the week confused. The worst part about being so lost in a game like Star Sonata is that it's very easy to see just how much potential the game has. Hopefully, this article -- combined with input from the players -- might just help the developers fix some of the very basic issues that are hurting this game.

  • Rise and Shiny: The West

    by 
    Beau Hindman
    Beau Hindman
    01.20.2013

    I've been on a browser-based kick, more so than normal. Thanks to my Chromebook series, I have been rediscovering the joys of all-in-one gaming. I'm so tired of messing with bloated, heavy machines that do nothing but suck up my money. The future of gaming is light, thin, and still capable of playing MMOs. I've had just as much fun now as I ever have on larger machines. One of the unique games I've rediscovered is The West, a browser-based sandbox set in the wild West days of the United States. Gameplay is simple yet effective, and I love how the game uses basic graphics alongside deep gameplay. Innogames, the game's publisher, has been offering a unique batch of games for a while, all available within the browser or mobile. Let me tell you what I found while crawling through the great vistas of The West.

  • Rise and Shiny: Deepworld

    by 
    Beau Hindman
    Beau Hindman
    01.06.2013

    When I first got my hands on Deepworld, a new iOS sandbox MMO by Bytebin, I knew I was holding something unique. Sure, it took some cues from Minecraft and came from one of my least favorite schools of design -- steampunk -- but it was being built by a young team of indie developers who simply wanted to make a world that was free-form, open to a player's creativity, and multi-platform. After spending some time with the game, I'd say that they have mostly succeeded. There are some issues with the game, and I have played enough indie titles to know how rough games can be when launch rolls around. So far, however, the issues are relatively minor and could be easily fixed. %Gallery-174685%

  • Rise and Shiny: Goodgame Empire

    by 
    Beau Hindman
    Beau Hindman
    12.23.2012

    Goodgame Empire, by Goodgame Studios (makes sense, huh?) is a pretty casual MMORTS that sports some nice art, tempting cash-shop items, and the accessibility that still comes with Flash-based MMOs. Despite the beating that Adobe's baby took over the last year, Flash-based games do still offer some great benefits. Primarily it's the ability to play a Flash-based game from almost any configuration of PC that makes it worth it, but that's a delicate line to toe. Often Flash-based MMOs have issues and crash browsers. I had no such issues with Goodgame Empire, but that's probably due to the lack of intense, real-time animations. The game looks great. I love stylized games, and love it when all of the art within a game fits together. Many Flash games look fantastic; Goodgame Empire does too. All of the tiny units, map icons, and bits of UI match each other and look fun. But great art does not save the game from suffering from some common MMORTS blues.

  • Rise and Shiny: Habbo Hotel

    by 
    Beau Hindman
    Beau Hindman
    12.16.2012

    This week I had the pleasure of testing out Habbo Hotel, a social MMO that takes its art design cues from the world of 8bit and tries to attract a younger audience with bright, accessible gameplay. Really the only thing separating Habbo Hotel from a serious "adult" MMO is how it looks. The systems in-game are no different than those in other social MMOs I have found, and in fact, much of the no-frills gameplay reminds me just how bloated many standard MMOs are. You might have heard of Habbo Hotel because of a recent controversy that resulted in major backers pulling out of the game and forced the developers to literally shut down public chat, but it seems that the worst of the controversy is behind us. I found a few examples of players trying to navigate around chat filters or rules, but that's standard behavior for younger players. Just ask Wizard101's KingsIsle about the difficulty of maintaining clean chat in a "kid's" MMO.

  • Rise and Shiny: Star Stable

    by 
    Beau Hindman
    Beau Hindman
    12.09.2012

    Star Stable is what many would refer to as a "kid's game." More accurately, it could be described as a game for tween girls who love horses, but during my time with the game, I found that most of the players I met and talked to and most of those I saw on the official Facebook page seemed to be between the ages of 17 and 40. The players I chatted with in game and during my livestream of the game were over 19 (some well over), so it would be most accurate to describe the game as a linear world of adventure for horse-lovers to explore. While on horseback. With other players on horseback. There, perfect. There is the slightly glaring issue of every character's being gender-locked as a female rider, but I have no issue with it. The MMO stems from single-player games about a young girl and her horse, as I understand it, so playing as a girl fits perfectly. No "sexism" banners need be waved; for every one example of a game like Star Stable I can show you 100 examples of games that force women to play as men or represent them as scantily clad weaklings. So how much fun is it to ride around on virtual horses all day? Pretty darn fun.

  • Hang out with the Sportsfriends live stream tonight from Tumblr HQ

    by 
    Jessica Conditt
    Jessica Conditt
    12.06.2012

    The developers of Sportsfriends, that cheerful quartet of quirky sports-esque games set to hit PSN, are showing off some sweet moves via a live stream from Tumblr central, tonight at 7:30 p.m. EST. The Sportsfriends games are J.S. Joust, Hokra, BaraBariball and Pole Riders, and if you haven't seen any of them in action yet, you're truly missing out.The live stream will be entertaining, yes, but it serves a greater purpose: getting eyeballs on the Sportsfriends Kickstarter project, which has three days to raise $70,000. Regardless of your donation intention, the Sportsfriends stream will be more entertaining than any prime-time programming you'd otherwise be watching tonight, guaranteed.Grab some buddies and check out the live stream on Twitch TV tonight at 7:30 p.m. EST.

  • Rise and Shiny: Taikodom

    by 
    Beau Hindman
    Beau Hindman
    12.02.2012

    I should have known something was up. I just should have trusted my gut and avoided this game, but no. No, instead I have to be the one who gives into curiosity and says, "Hey, I wrote about that game on my blog almost four years ago... what's it been up to lately?" There's something potentially dangerous about playing a game that has had an identity crisis for so long. Then again, I'm a huge Ryzom fan, and that game has been through the ringer more times than I can remember. Taikodom is now called Taikodom: Living Universe. I'm not sure when things changed without comparing back to that old blog post, but the changes are obvious. No more avatars? OK then. A different UI? That's fine. But -- and this is where my older gamer memory starts to get the best of me -- I distinctly remember Taikodom being sort of fun back then. The version I played this week was anything but fun.

  • Rise and Shiny: Salem

    by 
    Beau Hindman
    Beau Hindman
    11.25.2012

    Before I get to the part where I rant about one of the strangest exchanges I have had with an independent developer -- and I mean that in a fun, gasp-y sort of way -- I will cover the basics to give you an idea of how Salem the MMO works. You know, just in case you have never been privileged enough to witness the glory that is hardcore PvP, full loot, and permadeath. Yes, I'll cover permadeath; don't worry. The game is set in that funny time period when people wore Pilgrim hats, ate turkey, and killed bears. I have to admit that I was never expecting a game set in this time period or one influenced by early America, but I asked Bjorn Johannessen, Creative Director for the game, about the design choice during the livestream that is always embedded in this column. If there is one livestream of mine you need to watch, it's this one, for many reasons. Warning: It might not be safe for work; cursewords appear on the screen. You know, because it's hardcore. %Gallery-171695%

  • MechWarrior Online gets 'Mechsgiving' update

    by 
    Mike Schramm
    Mike Schramm
    11.21.2012

    MechWarrior Online finally went into Open Beta late last month, and the team isn't wasting any time updating the game with new content. They're asking players to celebrate "Mechsgiving" later this week with a new mech called the Cataphract, which features a solid offense combined with jump jets and plenty of armor.The update introduces the "Frozen City at Night" environment, along with new modules for targeting and the Beagle Active Probe, which can increase a mech's sensor range.The folks at Pirahna Games will show the content live on Twitch.tv tomorrow, November 21 at 6pm PST, and invite players to jump in with them during that time. Pictures of the Cataphract (and its four variants) are in the gallery below.%Gallery-171458%

  • Rise and Shiny: Runes of Magic

    by 
    Beau Hindman
    Beau Hindman
    11.11.2012

    I first played Runes of Magic a long time ago, as in years. In fact, I played it a bit during beta and right after release. I have a fond memory of being on a voice program with our very own Shawn Schuster and a few other podcasters and bloggers as we ran around playing. I named my character something to do with Slayer, or perhaps that was Shawn, and we had a pretty good time. It was, at the time, one of the higher-quality free-to-play titles out there. Since then the game has undergone many, many changes -- too many changes to recap here. If you really want a summary of the game over the past few years, check out our own Jeremy Stratton's former column, Lost Pages of Taborea. I had Jeremy join me for my last night of gameplay before writing this piece to help clear up some confusion I had about the game. And for some powerelveling. Oh yes, powerleveling.

  • Rise and Shiny revisit: Asheron's Call

    by 
    Beau Hindman
    Beau Hindman
    11.04.2012

    Another week of this column makes me amazed at how yet another older title, this time Asheron's Call, got so much right and yet remains so under-appreciated. A lot of this dismissal of past MMOs comes from the simple fact that humans do not enjoy something they have seen before, at least not the same as they enjoyed it when they first found it. In other words, we loved games like Asheron's Call, but they have fallen out of favor because we have moved on to bigger, newer, shinier things. After all, most of us don't sit around a fire and swap stories for entertainment anymore; we watch television. Although, damn, a fire sounds nice doesn't it? The warm feeling that I might feel from an evening swapping tales in front of the hearth is the same one I get from older titles like Asheron's Call. These elder titles have a charm built in, thanks to dated graphics that remind us of younger years and times of discovery. But there's something else going on here. These older games, games like Asheron's Call, are still really good.