Under-the-hood

06.22.08
Under The Hood: Factional Warfare
06.22.08

Under The Hood: Factional Warfare

As sort of an addendum to the last Under The Hood on player choices and consequences, I present to...

By James Murff,   06.22.08
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06.14.08
Under The Hood: Choices and Consequences
06.14.08

Under The Hood: Choices and Consequences

Despite the persistence of most MMOs, there's one thing that the majority of them lack. I am, of co...

By James Murff,   06.14.08
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05.24.08
Under The Hood: Colored Segregation
05.24.08

Under The Hood: Colored Segregation

There are a lot of different game mechanics, ranging from the downright simple to the ethereal and...

By James Murff,   05.24.08
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05.17.08
Under The Hood: New Beginnings
05.17.08

Under The Hood: New Beginnings

Part of any MMO is starting from scratch. Whether you just started a new MMO, or a new character, t...

By James Murff,   05.17.08
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05.10.08
Under The Hood: Stories and Lore
05.10.08

Under The Hood: Stories and Lore

Part of any game is how the lore of the world interacts with the players although a lot of times th...

By James Murff,   05.10.08
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03.21.08
Under The Hood: Puzzling Developments
03.21.08

Under The Hood: Puzzling Developments

There's an interesting counterpoint to the increasing amount of games following the traditional MMO...

By James Murff,   03.21.08
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03.14.08
Under The Hood: The Depths of Space
03.14.08

Under The Hood: The Depths of Space

Riding on the coattails of my last article, I realized that it would be a good idea to explore that...

By James Murff,   03.14.08
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03.07.08
Under The Hood: Strategy on a Massive Scale
03.07.08

Under The Hood: Strategy on a Massive Scale

Ask any MMORPG player out there how much time it takes to play their game of choice, and the answers...

By James Murff,   03.07.08
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02.15.08
Under The Hood: Player Economics 101
02.15.08

Under The Hood: Player Economics 101

One of the more contentious points of an MMO is how it treats its economy. The average MMO runs the...

By James Murff,   02.15.08
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