undocumented-patch-notes

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  • WoW Patch 3.1 PTR: Warrior glyph and undocumented changes

    by 
    Matthew Rossi
    Matthew Rossi
    02.24.2009

    We covered the changes (including the undocumented ones) to warriors on the PTR, including the new Titan's Grip 'damage tax' on fury warriors. Yeah, it sucks, I'm not happy about it, but it's probably not going to go away. The idea of Titan's Grip being too powerful is too entrenched in too many minds, so we basically have to hope that the damage penalty only comes into play while you're actually dual wielding and is not just a flat penalty on all of your abilities while you have the talent, which would make offtanking or tanking five man instances quite painful for fury. We'll see how bad it is. Dropping fury warrior DPS by a full 10% seems pretty extreme and it hurts those warriors doing their absolute best the most (if you're putting out 4.4k DPS now, you're losing 440 DPS with this change). I guess it's a good thing I specced my tauren Arms when I did.But enough grumbling. What about the changes to glyphs?

  • WoW Patch 3.1 PTR: Shaman glyph and undocumented changes

    by 
    Matthew Rossi
    Matthew Rossi
    02.24.2009

    So in the cold light of day we have yet more changes than the PTR notes indicated for our beloved shamans. Both glyphs and general changes need to be discussed, and so I drag my exhausted hinder forth to dig through the vast and sprawling PTR hoopla to determine what is up for the totem dropping set. What's good, what's bad, what's head scratchingly confusing? We talked about shaman class changes in the PTR notes early this morning, so we'll start there, because it's short. Fire Nova Totem's mana cost has been reduced. Everything else was covered in the original patch notes, so... yeah. Fire Noval Totem costs less. It's still a fire totem, so elemental shamans will have to decide between it and Totem of Wrath. But at least the decision to drop one and lose the benefits of Totem of Wrath will cost you less mana.Luckily, we have quite a few glyphs to discuss as well. Let's talk about those.

  • Undocumented changes in Patch 3.1 on the PTR

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.24.2009

    There is the announced changes in every patch and the unannounced changes. And boy, did some interesting things get slipped into this first round of notes on the PTR for Patch 3.1 that weren't on the official patch list. The full list is below (so far) is below, courtesy of MMO-Champion. You'll see some talent and spell changes we already know about mixed in when those that are new since 8 hours ago when we first posted. Analysis for each class to come throughout the day.Death KnightBloodSkills Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage) Strangulate no longer deals damage. Blood Boil damage increased, but its range has been reduced. Death Pact's heal can no longer crit. Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease) Heart Strike now instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)

  • Bloodmyst moths tameable, and other undocumented Hunter changes

    by 
    Mike Schramm
    Mike Schramm
    01.21.2009

    Mania's been doing a great job of covering the undocumented Hunter changes in the latest patch -- she's got them on this post down below the usual patch notes. In short, there are a few pets that have become untameable: the Sapphire Hive Queen in Sholazar Basin, the three Oracles spirits summoned during their daily quest, and Gezzarak the Hunter, a Warp Stalker summoned back in Skettis during the Aversarial Blood quest. Strangely enough, problems with those pets have been fixed, so if you've got one tamed from before the patch, it should work better, but you can't seem to tame them now. And finally, the low-level blue moths on Bloodmyst Isle can now be tamed (apparently though the ability to tame Moths got added a while back, these guys couldn't be tamed for some reason).Of course, lots of BM Hunters aren't real thrilled about the changes to their class, and getting to tame some low-level moths probably isn't a good enough tradeoff. But still, if you've been waiting to go all the way back to Bloodmyst and pick up a moth to take to 80 with you, now's your chance.

  • Not-in-the-notes for AoC's 17th July patch: invisible hotfix edition

    by 
    William Dobson
    William Dobson
    07.18.2008

    Yesterday's Age of Conan patch was one of the better ones we've seen in recent times, but it did bring back an old tradition: a longish list of changes that were not mentioned in the official patch notes. However, rather than this list being full of stealth nerfs, it just looks like a lot of things broke in the latest update. Some of the bigger concerns have been: the abusing of combos now that you can cancel them out and still do damage (leading to no cooldowns on stuns, knockbacks, etc.); and players sometimes becoming invisible to others. Thankfully, Funcom has been on the ball with these two larger issues and have issued a hotfix to the live servers. This is all that the hotfix purports to do though, so read through the undocumented patch changes list on the forums to see what else was introduced. There's at least one good thing on the list, too -- specific crafting merchants can now be found in guild cities.

  • Translation issues delay AoC patch notes; community starts their own

    by 
    William Dobson
    William Dobson
    06.23.2008

    Those waiting anxiously for today's Age of Conan patch notes have been left wanting for the last few hours, as the Update Notes forum shows no signs of stirring. An official response was dug up on the German forums, and later confirmed by US community manager "Famine" -- apparently, the cause of the delay is to do with the translation of the patch notes, which must be released in all languages at the same time.In the meantime, in a similar vein to previous weeks, the community has started up an undocumented patch thread in the forums (from European players who are already playing the new patch since their servers have gone online). However, this week everything is undocumented for now; the OP has promised to sort the thread later on when the official notes come out, removing things that are listed there. If there are enough things that are unique to the community thread at that point, we may revisit it for discussion. Even now, there are some very interesting points in that thread that we would love to bring up, but we'll leave it for you to browse for the time being, and get back to you when the real notes are released.Update: Patch notes are now available! Dissection coming up.

  • Undocumented 2.2 patch notes

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.25.2007

    It's a familiar cycle with every patch -- some changes get properly documented in the official patch notes while other changes are sadly forgotten. However, industrious inividuals on the forums always band together to collect even the tiniest of changes into a community collection of undocumented patch notes. For 2.2, these are being compiled by Viral of Stormrage -- with the help of many an attentive player. The current list, for those of you who don't have access to the forums, is after the jump, but full details (complete with lots of rumor and debate) you have to go to the source.

  • 2.1 undocumented changes

    by 
    Eliah Hecht
    Eliah Hecht
    04.13.2007

    Even with such massive documentation, it turns out there are still undocumented and under-documented changes on the 2.1 PTRs. For instance, specific numbers have been discovered on a few things that were left vague: Circle of Healing now heals for an extra 25 HP at max rank (5% more) Primal Nethers cost 12 Badges of Justice Also, there are now gladiator weapons for healers! Via World of Ming: Gladiator's Gavel (Mace) Main Hand 23-108 Damage (1.6 speed) 40.7 DPS +24 Stamina +16 Intellect Equip: +16 Resilience Equip: +187 Spell damage and healing Gladiator's Salvation (Mace) Main Hand 23-108 Damage (1.6 speed) 40.7 DPS +24 Stamina +16 Intellect Equip: +16 Resilience Equip: +348 Healing spells Gladiator's Repreive (Off-hand) +21Stamina +13 Intellect Equip: +14 Resilience Equip: +31 Healing spells What undocumented changes have you found?