unreal-engine-3

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  • RealD tech heightens 3D programming on Unreal Engine 3

    by 
    Jessica Conditt
    Jessica Conditt
    05.14.2012

    Epic is broadening Unreal Engine 3's stereoscopic 3D capabilities, with RealD technology now available to any users in Epic's paid licensing program and to users of the Unreal Development Kit, the free version of the Unreal Engine 3 toolkit. The RealD update is included in today's May 2012 UDK Beta download.RealD allows developers to render PC and console games in stereoscopic 3D, with camera separation and 3D depth effects rendered in real-time, among other features. The first Unreal Engine 3 title to use RealD is Seamless Entertainment's SOL: Exodus, which received an update on Steam today to include 3D effects.Unreal Engine 3 first received stereoscopic 3D capabilities in 2010 with TriOviz. TriOviz was used in Batman: Arkham Asylum Game of the Year Edition, Arkham City, Thor: God of Thunder and Enslaved: Odyssey to the West.RealD is used in many other high-profile 3D endeavors, including films such as The Avengers, and the forthcoming titles Prometheus and The Amazing Spider-Man.

  • The Firing Line: 16th century fragging edition

    by 
    Jef Reahard
    Jef Reahard
    05.11.2012

    What do War Thunder, World of Warplanes, Leonardo da Vinci, and Tribes: Ascend have in common? Not a whole lot aside from their respective appearances in this week's edition of The Firing Line. Won't you join me after the cut for a rundown on some recent and notable online shooter news? If you're feeling particularly ornery, you can point and laugh at the fact that I'm still not in the War Thunder beta.

  • Epic: Consoles must be 'bleeding edge' in next generation

    by 
    Richard Mitchell
    Richard Mitchell
    03.12.2012

    Epic believes that the next round of home consoles will have to be "bleeding edge" if the likes of Microsoft, Sony and Nintendo want to stay relevant in the video game market. Speaking to CVG, Epic VP Mark Rein noted that the publisher is "pushing" console makers to use the best possible hardware. "Because if they don't," said Rein, "Apple will go right past them."He added that console gaming is about console makers "delivering something that's way out past the bleeding edge" and making their investment back with software royalties. If console makers don't opt for the latest and greatest tech, he said, there's a chance that consumers "won't want to take the leap" to future consoles.In Rein's view, it's Epic's job to push console makers with advanced technology demos like the "Samaritan" video shown at GDC 2011 (above). Incidentally, Rein isn't worried that console makers will under-deliver with the next generation, believing that they will instead "blow us all away." With Unreal Engine 4 aimed at next generation consoles, and assuming UE4 is even more impressive than the UE3-powered Samaritan demo, we certainly hope he's right.

  • Epic Games to privately showcase Unreal Engine 4 at GDC

    by 
    Jordan Mallory
    Jordan Mallory
    02.27.2012

    Unreal Engine 3 is one of (if not the most) prolific gaming technologies in existence right now, powering everything from Mortal Kombat and Asura's Wrath to Gears of War 3 and Batman: Arkham City. If you're one of the many developers that depend on Epic's engine, the upcoming 2012 Game Developers Conference may be your first chance to see the next generation of Unreal Engine in action.Epic will be showcasing Unreal Engine 4 to "select licensees, partners and prospective customers" behind closed doors at the conference; demonstrations will be given by appointment only, and all who attend must sign what we can only assume is the most air-tight, all-encompassing non-disclosure agreement ever written. For instance, developers allowed into Epic's demonstration area may not smuggle air out of the demonstration area inside of their lungs and then transfer that air to the lungs of another living person, under pain of chainsaw death. It's pretty serious stuff, but it's probably worth it to see some totally sweet tech demos.

  • The beautiful death of a planet in Transformers: Fall of Cybertron

    by 
    David Hinkle
    David Hinkle
    02.24.2012

    As much as I'd like to feel sorry for the decimation of Cybertron, home of my childhood heroes, developer High Moon studios left me craving even more destruction with Transformers: Fall of Cybertron.Transformers: Fall of Cybertron takes place during the final hours of a civil war that eventually destroys the planet. The Decepticons have won, driving the Autobots to seek a new home somewhere amongst the stars. As Optimus Prime and his Autobot buddies race to find a way off the planet, Megatron and his dastardly Decepticons seek to rid the universe of all Autobot life. They're big old meanies like that.%Gallery-148256%

  • Concept art released for Square Enix's UE3 action RPG

    by 
    JC Fletcher
    JC Fletcher
    12.01.2011

    Square Enix is hiring for its new Unreal Engine 3-based game, and revealing a bit of information about the project in the process. Most importantly, the hub for the "New Action RPG" jobs features the above artwork, which we don't actually think is Chakan: The Forever Man, even though it totally looks like Chakan: The Forever Man. The jobs seek people with experience on PS3 and Xbox 360 games, which isn't much of a surprise for a UE3-based project. The action planner position also specifies a focus on "combat actions," suggesting an emphasis on the "action" part of this action RPG.

  • Square working on original, Unreal-powered action RPG

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.29.2011

    It's still going to be a little while before "real" news shakes out, but some details were recently revealed in Famitsu (via Andriasang) about one of Square Enix's upcoming Unreal Engine games. The project will be an original (meaning not Final Fantasy nor Dragon Quest) action RPG under the direction of Ryutaro Ichimura (Dragon Quest 8 and 9). Ichimura told Famitsu that the game's staff traveled for two years and conducted user surveys to research art and gameplay direction. With the basic concept complete, the team is now looking to grow beyond the staff of 35 and begin production. (Pictured: Square's UE3-powered The Last Remnant)

  • Square Enix licenses Unreal Engine 3 (again) for multiple games

    by 
    JC Fletcher
    JC Fletcher
    11.17.2011

    Square Enix has licensed Unreal Engine 3 for use in the development of "multiple games." Our first instinct is to assume those projects will come out of the western, "Eidos" side of Square Enix, but the announcement notes that Epic Games Japan is working with Square Enix on the agreement, suggesting that the license will be used in Japan as well. Square Enix sought a similar license in 2007, which resulted in The Last Remnant, and nothing else -- which really makes that title ironic in retrospect.

  • Neowiz partners with Epic Games Korea for new Unreal 3 MMORPG

    by 
    Jef Reahard
    Jef Reahard
    10.18.2011

    There's a new fantasy MMO in town, and it goes by the name of Bless (for now, at least). And actually, when we say "in town," we mean in Korea, where Neowiz has partnered with Epic Games Korea to develop the former's first Unreal 3-powered MMORPG. MMODen has the press release as well as the game's first trailer, and Bless features Eastern MMO staples like skimpy armor, feline anthropomorphs, and slick violence doled out with rather impressive weaponry. There's virtually no information on actual gameplay save that the title will feature 10 races, but we'll keep our eyes peeled and bring you the latest info as it develops. Prior to Bless, Neowiz was best known for its Cross Fire and Alliance of Valiant Arms MMO shooters, and the new title boasts 150 dedicated developers who've been working on the project since 2009. Check out the trailer after the break.

  • How CyberConnect2 became a Soulcalibur 5 collaborator

    by 
    JC Fletcher
    JC Fletcher
    10.18.2011

    CyberConnect2 has movie-making experience from working on a CG .hack movie, and it's that experience -- including motion capture expertise -- that drew Namco Bandai to the developer for Soulcalibur V. "I was approached by Namco almost two years ago," CEO and Naruto cosplayer Hiroshi Matsuyama told Gamasutra. "I knew they were working on Soulcalibur V, and they asked for help in the visual side of the game. The fighting gameplay was handled by their own team, and they just needed help in the visuals of the game, because they wanted to add more to the dramatization of the game." CyberConnect 2 did storyboarding and motion capture for the fighter. Matsuyama said that the motions have a CC2 look. "The actions look a little like in Naruto, in the sense that the motion doesn't look like we used motion-capture," he said. "In that sense, I think the game looks like it's been done by us." Matsuyama also said that Epic is surprised by CC2's use of Unreal Engine 3 for Asura's Wrath. He said it's "difficult" to make a cinematic action game in an engine designed primarily for shooters, but there's something like that for every engine. "I think the tools don't matter," he said. "And, a perfect engine doesn't exist. There's always something that's difficult to do with every tool."

  • Epic and Adobe announce Unreal Engine 3 support for Flash 11

    by 
    Arthur Gies
    Arthur Gies
    10.04.2011

    While everyone else was watching Apple talk about games on the iPhone, Adobe and Epic had a different cat to let out of its bag: Unreal Engine 3 support for the web-based Flash Player 11. During Adobe's annual ADOBE MAX conference, Adobe and Epic demonstrated a version of Unreal Tournament 3 running in Adobe's ubiquitous web plugin. This could mark a major transition in social gaming, particularly on Facebook and Google Plus – social game developers already leverage Flash heavily on both platforms. Infinity Blade visuals on Facebook? It could happen. Full press release after the break.%Gallery-135737%

  • Fan remake of Command & Conquer: Renegade nearing completion

    by 
    Mike Schramm
    Mike Schramm
    10.04.2011

    Remember Command & Conquer: Renegade, the first-person shooter set in the C&C universe that came out back in 2002? One group of fans apparently remembers it so fondly that they're remaking the title as a game called Renegade X, going so far as to not only recreate settings and levels from the title in a more modern graphics engine, but also create new content for the mix of real-time strategy and FPS action gameplay. The fanmade game actually looks like it's coming along well, and there's a version available for download right now (though it requires an updated copy of Unreal Tournament 3 to play). The full final game won't be out until "when its [sic] done" according to the video above, but hopefully that will be right on schedule. We wouldn't want these guys to have to remake the infamous "Havoc takes on Westwood" video, too, for releasing as late as the original team. [Thanks, Daniel]

  • Unreal Engine 3 comes to Mac OS X, courtesy of September UDK release

    by 
    Christopher Grant
    Christopher Grant
    09.19.2011

    A scant four years after announcing Gears of War and Unreal Tournament 3 were coming to Mac OS X, Epic has finally renewed its enthusiasm for the Mac with the announcement of native Unreal Engine 3 support, courtesy of the free-to-use Unreal Development Kit. "Every UDK game's potential user base has increased dramatically yet again," the announcement reads, promising a previews of the engine's Mac OS support in the September 2011 UDK release. Considering Epic's high-profile support of Apple's Mac OS X-derived mobile operating system iOS, not to mention consistent Mac support from developers like Valve and Blizzard, Epic's entry in the space is hardly unexpected. But Mac support from Unreal Engine should extend far beyond Epic's own games; as one of the most popular development environments in existence, today's announcement (coupled with viable markets like Steam and the Mac OS App Store) should help UE-based developers reach an entirely new audience.

  • Astronaut: Moon, Mars and Beyond meets fundraising goals, updates FAQ

    by 
    Jef Reahard
    Jef Reahard
    08.30.2011

    Astronaut: Moon, Mars, and Beyond has taken several small steps over the course of its short lifetime, but can it make one giant leap to a full-fledged release product? It's off to a decent start, judging by its Kickstarter fundraising tally. The devs have issued a press release proclaiming the success story and are drafting a FAQ document designed to get more information out there to potential investors (and eventually, players). The latest version of the FAQ is viewable on the official website, and we've included a few highlights for you here: The game is a follow-up to Moonbase Alpha (released in 2010) Project Whitecard and Wisdom Tools are the developers per a "Space Act Agreement" with NASA The target audience will be the 5-24 age and the gaming and science enthusiast markets The game will be available for iOS and Windows PC; other platforms are being considered Unreal Engine 3 is being used to develop the game A beta is planned for December 2012

  • Astronaut MMO may finally launch (pun intended)

    by 
    Larry Everett
    Larry Everett
    08.23.2011

    Just when Astronaut: Moon, Mars, and Beyond was about to be written off as vaporware, NASA has popped back on the scene to announce some commercial backing for the project from developers Project Whitecard, Wisdom Tools, and Virtual Heroes. According to the first announcement over two years ago, the MMO aims for a demographic of players age 5 to 24, setting them up as astronauts who are training to explore deep into Earth's star system in the year 2035. Imagine Space Camp... but actually in space. To assist in funding the project, the developers of the upcoming MMO have created a Kickstarter page that includes a four-minute video explaining what the game is about. CEO for Wisdom Tools Dr. Sonny Kirkley explains in the video that the game is meant to be fun, but at the same time the designers "want the learning to be authentic." To that end, NASA has granted the developers full access to the rich history of the space program so that a true sense of realism can be achieved. The game has been developed with the Unreal Engine 3 to work on PC, iPad, and some yet-to-be-announced consoles. Look for the beta testing to start in December of 2012, and watch the full Kickstarter video after the break.

  • Mario gets first-person in Unreal Engine 3

    by 
    Jordan Mallory
    Jordan Mallory
    07.30.2011

    This isn't the first, second, or even third time that Mario's iconic Mushroom Kingdom has been translated into first person, but it is the first time anyone has ever associated the words "killing spree" and "goomba."

  • Epic's Unreal Engine makes grass look epic for real, come see

    by 
    Jessica Conditt
    Jessica Conditt
    07.01.2011

    Epic Games is showing off its gardening skills with a new in-game landscape screenshot, and the plants in it look so real it's like, unreal, guys. Because the name of the engine is also ... forget it. Epic's Unreal Engine 3 produced the picture, which was tweeted by PR manager Dana Cowley. Cowley said the screen is real-time in-game footage, but it looks more like a highly-detailed Bob Ross paint-along. The blades of grass are just so happy. If Unreal 3 can make foliage look this fabulous when it's in motion too, we think players will all be just as pleased as Mr. Ross' little trees.

  • 'Water, meet fish': Epic Games' Mark Rein on Wii U, PS Vita, and E3 2011

    by 
    Ben Gilbert
    Ben Gilbert
    06.14.2011

    Despite our wishy washy feelings about this year's big show, the E Triple, Epic Games VP and co-founder Mark Rein was quite positive on last week's proceedings. In an interview yesterday with Joystiq, Rein beamed about this year's show, saying, "I thought E3 was really good -- I thought the industry looked good. The quality of games on display was extremely high." He even had positive things to say about the growing divide between "triple-A" and "indie" development, explaining that, even though "it's definitely a boom or bust mentality now" with regards to the big publishing houses, "there was definitely more boom than bust" in his eyes. But for him, the big news of the show was the same as everyone else: Nintendo's new console, the Wii U, and Sony's PlayStation Vita reveal. "The Vita blew me away," Rein told us. "I was shocked at how badly I wanted to take one of those home with me." He was similarly thrilled by Nintendo's Wii successor, though he wouldn't speak to any specifics regarding Unreal Engine 3 on the new console. "I can tell you that I got to see it at E3 and it was what I expected of course. We were very excited to play some of their demos, see how good the feel of the hardware was -- it's a very impressive system and I think it's gonna do quite well," he told us. When asked about the possibility of UE3 on Wii U, as indicated by two UE3-based games in Nintendo's own sizzle reel, Rein referred us to our conversation at GDC. He summarized it by saying, "'If Nintendo made a system that could run our engine, we'd be on it like water on fish.' And so when someone asked me what I thought about the Wii U, I said, 'Water, meet fish.'" Seems pretty direct if you ask us!

  • Fable: The Journey utilizes Unreal Engine 3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.06.2011

    The cheerful hobbe you see above has been rendered in Unreal Engine 3. Lionhead Studios is using Epic's technology to power Fable: The Journey, a first-person Kinect game set in the land of Albion. We'll ask Lionhead what user-side benefits the technology offers for this game in particular (which is a major departure from the franchise), but you'll be pleased to know that Peter Molyneux's already giving it the hyperbolic treatment in the press release. "Already we are seeing a more beautiful, vivid and unique world full of dramatic moments and have crafted new, never seen before gameplay experiences." Fable 3 was built on Lionhead's own technology, which could be fairly described as "rickety." %Gallery-125521%

  • Silicon Knights' Dyack on Too Human: 'we do plan on finishing the trilogy'

    by 
    Ben Gilbert
    Ben Gilbert
    05.03.2011

    During the Game Developers Conference nearly two months ago, Silicon Knights head Denis Dyack met with me in a hotel overlooking that week's event at the Moscone Center. He wasn't there to show off his studio's next game -- X-Men: Destiny -- to press, but for unspecified "meetings" with unnamed folks. Spooky. And while we touched on the subject of XM:D during the half hour, the first questions I had for Dyack were about his studio's last major release, Too Human. Primary among them: Is the Too Human trilogy dead? "No, not at all," Dyack told me. "It is still on the table and we do plan on finishing the trilogy." When it came to other questions about Too Human, however, Dyack was far more verbose. With the intention of setting the record straight, as it were, Dyack outright denies that Too Human was in development for 10 years. "It is true that an earlier version of the general 'Too Human' concept was first shown on the PlayStation in 1998, but that was a completely different game than what was released on the Xbox 360," he said. "Among other things, the original concept was a single-player, third-person action/adventure game based on a detective called John Franks trying to discover who had killed his partner." It's a far cry from the Norse mythology-based dungeon crawler we played in 2008.