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  • Dungeon Defenders: First Wave brings Unreal Engine to Android this month

    by 
    Chris Ziegler
    Chris Ziegler
    12.17.2010

    Along with Rage HD, Infinity Blade has been one of the titles to really solidify iOS' position as the leader in mobile gaming right now, but that's not to say Android isn't in hot pursuit: besides this Zeus we have on the horizon, Gingerbread improves gaming support on the API level -- and now we're seeing our first Unreal Engine 3-based title make the leap. Dungeon Defenders: First Wave, which just launched on iOS, is coming to Android 2.1 and above on December 23rd bringing with it an online, multiplayer tower defense gaming experience. Of course, one problem these guys have now is that Android hardware is all over the map, so they actually need to publish a long list of minimum requirements -- just like PC titles -- and in this case you need 512MB of RAM, an 800MHz or better SOC with support for OpenGL ES 2.0, and at least 400MB of free storage. Apart from the myTouch 4G (which has some occasional "stability issues"), most recent mid- to high-end handsets seem to be ready to roll, including "all Tegra 2 based devices" like the Optimus 2X that was just announced. Follow the break for some video action and the full press release.

  • Unreal Engine 3 dev kit adding iOS support tomorrow, Infinity Blade clones coming Friday

    by 
    Vlad Savov
    Vlad Savov
    12.15.2010

    The Unreal Engine 3 already made a quite spectacular debut on iOS with Epic Games' own Infinity Blade, but the company's decided it's time to finally stop teasing and give us the software to really play with it. Tomorrow's planned update to the UDK will deliver iOS support, meaning that all the fancy tools that helped make Infinity Blade such a blindingly gorgeous game will be at your fingertips should you be feeling creative. Licensing for the Engine is free for testing and non-commercial use, but you'll have to pay $99 if you want to sell anything you produce with it, to be followed by a 25 percent slice of your earnings beyond $5,000 and, of course, Apple's 30 percent cut of whatever's left. That might not sound like the best business plan in the world, but consider that Infinity Blade is estimated to have racked up over $1.5 million in sales already -- we're sure there'll be enough change left for ice cream even after Epic and Apple have had their share.

  • App review: Infinity Blade (iPhone)

    by 
    Vlad Savov
    Vlad Savov
    12.09.2010

    Aww, would you look at that, the iPhone's trying to play big boy games! Following in the well received footsteps of Rage HD, today marks the debut of Infinity Blade, the second in what's hopefully a wave of gorgeous-looking iOS games boasting advanced 3D graphics, if not 3D gameplay. Epic Games has put aside the chainsaw-equipped projectile weaponry of its wildly successful Gears of War console series to deliver the first mobile game built around its Unreal Engine 3. You won't be surprised to hear that it's utterly delicious to look at, and the visuals certainly helped transport us to this alien realm of swords, axes, shields, and magical rings -- where body armor is optional, but helmets apparently are not. Jump past the break to see this visual feast in motion and to soak up some more of our impressions. %Gallery-110231%

  • Unreal Engine now able to make iOS apps

    by 
    Keith M
    Keith M
    09.14.2010

    With Apple's recent decision to ease off on its third-party app creation tools restrictions, gamers are in for some very cool and interesting developments. At the Korea Games Conference, Epic Games announced that the Unreal Development Kit (UDK) will have the ability to generate iOS games and other applications. The UDK is freely available and has the ability to churn out incredible looking environments, such as the Epic Citadel tech demo you might have downloaded or at least gazed upon in wonder. If the gameplay of the final, released version of the Citadel demo is as smooth and playable as what was shown at the most recent Apple press event, there's no doubt we'll see even more amazing things come from what developers can churn out with the UDK. Think someone will port Unreal Tournament?

  • Half-Life 2 mod Age of Chivalry becomes commercial Unreal game

    by 
    David Hinkle
    David Hinkle
    05.21.2010

    Those of you entrenched in the Source mod community may recall Age of Chivalry, a Half-Life 2 mod set in medieval times. It gained a following, and now developer Team Chivalry has announced a new project: Chivalry: Battle for Agatha. This time around, however, Team Chivalry is ditching Source and going with Epic's Unreal Development Kit to build the latest version of its fantasy world. Right now, there's no word on when the game will be released, but Team Chivalry is looking for alpha testers. If you're interested, check out this post on the forums. %Gallery-93370% [Via Shacknews]

  • Crytek interested in offering free development platform

    by 
    David Hinkle
    David Hinkle
    04.13.2010

    When Epic offered the Unreal SDK free to all users, it got Crytek to thinking -- specifically, thinking about doing the same thing. Speaking to Develop, Crytek CEO Cevat Yerli said that his company is looking to offer a free platform for budding game developers "that will be up to speed" with CryEngine 3. It's nothing new to Crytek, which offered free versions of its previous platforms to the modding community, but this new venture is something different -- a "standalone free platform that people can run independent of CryEngine that will also be up to speed with the latest engine," Yerli hopes. While he's quick to point out it's not the same thing as what Epic and Unity are doing -- another popular game development tool that offers a bit of variety in free and premium toolsets -- we're hard-pressed to find much of a difference between the two. Crytek curently has no timetable for release of the new platform, nor has it commented on potential tech and licensing agreements stemming from the new venture.

  • Unreal Engine 3 adds extra dimension with NVIDIA 3D Vision

    by 
    Vlad Savov
    Vlad Savov
    03.12.2010

    Epic Games has announced that its wildly popular Unreal Engine 3 has now added NVIDIA's 3D Vision to its list of supported technologies. We've already come across Batman: Arkham Asylum being played with NVIDIA's signature shutter glasses so this isn't a huge surprise per se, but it does put a stamp of compatibility on the vast catalog of games -- both current and future -- built upon Epic's graphics engine. Those include Borderlands, Mass Effect 1 and 2, Bioshock 1 and 2, and that all-time classic 50 Cent: Blood on the Sand. The Unreal Development Kit -- a freeware version of the Engine for non-commercial uses -- is also being upgraded to make the addition of stereoscopic 3D effects "easier than ever," while other small improvements (covered by Gamespot) show that the Epic crew isn't standing still on its core product. Good news for all you mobile mavens wanting a taste of Unreality on your iPhones or Pres.

  • Unreal Engine 3 coming to Palm WebOS soon

    by 
    JC Fletcher
    JC Fletcher
    03.11.2010

    The iPhone isn't the only touch-controlled mobile platform to get a baffling port of Unreal Engine 3. Palm announced that a version of UE3 on WebOS -- that's what the Palm Pre uses -- is on display at GDC. According to the announcement, licensed Unreal Engine developers will soon gain the ability to create games for the mobile platform, using both UE3 and Palm's new Plug-in Development Kit. The more mobile platforms support Unreal, the more cost-effective it will be to develop games for them using the technology. After all, once you've got an Unreal iPhone game, you now have the basis for a WebOS game too. [Thanks, Sean!]

  • Unreal Engine 3 up and running on webOS, and we've got video!

    by 
    Paul Miller
    Paul Miller
    03.11.2010

    Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new PDK. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy's death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn't really solve the problem of simulating dual analog sticks, but it's still a fun and good looking engine for a mobile device. We're still unaware of any games that have been built for the mobile engine, which has now been shown for iPhone, Tegra 2, and will be headed to the iPad as well, but we have to assume we'll be seeing some before too long. Check out the webOS video after the break.

  • Epic president hints at new game announcement at E3

    by 
    JC Fletcher
    JC Fletcher
    03.01.2010

    Epic Games president Mike Capps is already teasing some kind of new announcement at E3. Speaking to VentureBeat at the Interactive Achievement Awards, Capps responded to a question about possible new games by saying that "We might have a new one coming. I think E3 is going to be really exciting for fans of Epic." You can see him make this statement on video after the break. It might have a new one coming? Shouldn't he know? What kind of company doesn't keep its own president in the loop? Oh, we get it. He's being coy. So what's this new game? It could be the "Shooter from Epic TBA" listed in EA's schedule for early 2011. Which could be People Can Fly's "Bulletstorm." We suppose "fans of Epic" would be happiest with a sequel to one of the company's franchises, so a new Unreal, Gears of War or even Shadow Complex is always a possibility. It's probably not a new Jill of the Jungle. Which is too bad. [Thanks, Fintan!]

  • Nvidia shows off Unreal Engine 3 on Tegra

    by 
    JC Fletcher
    JC Fletcher
    01.07.2010

    NVidia chose to show off the processing power of the new version of its mobile Tegra processor the same way many companies demonstrate their big-boy processors: with Unreal Engine 3. On stage at its CES presentation, NVidia demonstrated an FPS running on the processor -- the same processor the company demonstrated in several portable tablet-type devices. Though Epic's Tim Sweeney classified it as the "same engine" that runs on PC, Engadget described it as "A lot like the iPhone demo we saw recently. Certainly impressive, but this isn't an Xbox 360 yet." And, in fact, the environment bears a resemblance to that from the iPhone demo. Nonetheless, the demonstration prove that Tegra is quite powerful for a chip designed for handheld devices -- and one that's rumored to be part of a future DS system.

  • Unreal Engine 3 up and running (and shooting) on iPhone

    by 
    Randy Nelson
    Randy Nelson
    12.22.2009

    [AnandTech] Epic Games has again shown itself a practitioner of the dark magicks by porting its powerhouse Unreal Engine 3 to iPhone. AnandTech got a peak at a playable tech demo, featuring a weapon and architecture from the Unreal Tournament series. Although, the site says it was told this shouldn't be taken as a sign that Epic is getting into iPhone game development. The demo evidently ran quite smoothly, but the engine requires Open GL ES 2.0, meaning that it will only run on the iPhone 3GS or the third-generation iPod Touch. Check out a quick -- we're talking 15 seconds -- video of the demo, made by AnandTeach, after the break.

  • Epic shows off Unreal Engine 3 running on iPhone / iPod touch

    by 
    Donald Melanson
    Donald Melanson
    12.22.2009

    There's certainly plenty of good looking iPhone games available these days, but things could be about to get quite a bit more interesting, as Epic has now demonstrated its Unreal Engine 3 (the same one used for games like Gears of War 2) running on the iPhone 3GS and 3rd gen iPod touch to our friend Anand Shimpi of AnandTech. Unfortunately, it hasn't also announced any games or licensees that will be using the engine, but it seems like it has at least managed to get it running remarkably well on the hardware -- albeit in a somewhat limited demo, as you can see in the video after the break. What's more, Epic also reportedly said that it would be showing off the engine running on "another mobile platform entirely" at CES next month, but didn't drop any further hints besides that. Video after the break, and hit the read link for the full scoop.

  • GOG.com offers good ol' deal on Unreal titles

    by 
    Randy Nelson
    Randy Nelson
    08.28.2009

    Believe it or not, there was a time before Unreal Tournament III when the series was (gasp!) not purely about multiplayer. It had ... a story. This story is about how the purveyors of good ol' games at GOG.com remember these less competitive times, and want their patrons to, as well. So, from now through next Monday, August 31, the site is offering the plot-driven Unreal and Unreal II: The Awakening for $8.49 a pop.Of course, if you're still keen to revisit the transition into a tournament-play franchise, the first Unreal Tournament and still-quite-excellent Unreal Tournament 2004 are also being sold at the same low prices, through Monday. Us? We'll be playing other games, but are still glad we managed to make it through this post without referring to GOG.com's sale as an "unreal deal." (Wait, did that count?)

  • Embattled Midway caught in Epic vs. Silicon Knights suit

    by 
    Richard Mitchell
    Richard Mitchell
    04.07.2009

    As Midway continues to fend off the courts and the government whilst floating in bankruptcy limbo, Edge Online reports that the company is now fighting yet another legal battle, this time over attorney fees in the Epic vs Silicon Knights lawsuit. Yeah, it's been a while since we wrote about that. Quick refresher: Silicon Knights is suing Epic over the "inadequacies" of the Unreal Engine used by licensees, which the developer originally used to craft Too Human before opting to create its own engine instead. As part of the proceedings, subpoenas for Unreal Engine records were issued to licensees, one of which was Midway.Now, Midway is asking the court to defer all costs of the record review process to Silicon Knights. Additionally, the publisher is asking that certain documents be redacted so that Silicon Knights will not be exposed to any trade secrets. Midway cites its bankruptcy proceedings as preventing it from paying any costs associated with the review, including the hire of attorneys and former Midway employees.The request resulted in a tit-for-tat between the companies' attorneys, with Silicon Knights responding that Midway's creditors have already approved a monthly expenditure of $35,000 over three months to pay for the review. Silicon Knights' attorneys also state that the company has "taken extraordinary steps" to prevent any "undue burden" on the beleaguered publisher.This is normally where we would make a Mortal Kombat "Finish Him!" joke but, frankly, our hearts just aren't in it.

  • Epic and Metaboli ink deal, Unreal series heading to GameTap

    by 
    Ben Gilbert
    Ben Gilbert
    04.06.2009

    Epic Games, developer of the Gears of War series and everyone's favorite jackrabbit franchise, has apparently signed a deal with Metaboli, the European "partner" to digital download services GameTap and Games Planet, reports Develop. The contract solidifies a three-year partnership between Metaboli and Epic, with Epic bringing its entire Unreal series to the table. It remains unclear whether or not Epic will bring other franchises from its stable to the services but if the ailing economy dictates anything, it's the likelihood of folks selling what they can wherever they can. We contacted Mark Rein, VP of Epic Games, for comment and he told us it's, "Too early to know." It's a certainty we won't see the aforementioned Gears of War franchise though as it's handled by Microsoft. Rein told us, "Microsoft handles Gears of War PC distribution so that would be their deal." Sorry folks!

  • Trophies: Unreal Tournament III

    by 
    Andrew Yoon
    Andrew Yoon
    03.09.2009

    Epic Games is patching their PS3 online FPS game, Unreal Tournament III, with Trophies and new features. View Trophy List | Visit Trophy Portal

  • Unreal Tournament 3 deathmatches: now with 4-player Wiimote support

    by 
    Darren Murph
    Darren Murph
    01.26.2009

    If you thought that Wiimote hack for Left 4 Dead was hot stuff (and you did, it's pointless to deny it), then you'll be just as stoked -- if not more so -- for this one. From the same Ryan Tani comes this, a setup that enables four gamers to gather 'round an Unreal Tournament 3 deathmatch and exchange blows via Wiimotes. A guide on how to pull this off yourself is forthcoming, but 'til then, we'd invite you to check out a demonstration vid of the author (and three lucky pals) enjoying the spoils of his labor after the break.

  • Gears of War 2 patch tackles matchmaking issues

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.28.2008

    Epic Games has released the first title update for its action-packed grunt-a-thon, Gears of War 2. The automagically applied patch addresses delays in public matchmaking (particularly for single- and four-player parties), improves the developer's ability to collect match statistics and fixes one non-hilarious issue which prevented some gamers from playing the Gears of War 2 campaign if Xbox Live was unavailable.Now, about that Imulsion map ... [Via X3F]

  • Metareview - The Last Remnant (Xbox 360)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.25.2008

    Well, so much for that fancy "platinum" score from Famitsu. Western critics have passed judgment on role-playing epic The Last Remnant, deeming it an intriguing turn-based affair that's unfortunately mired in plodding pacing and abundant technical issues. Did nobody think to send Square Enix the Unreal Engine's instruction manual? Gametrailers (80/100): "The Last Remnant is a hard game to judge. A person's enjoyment of it will be directly related to how much they can tolerate persistent graphical issues. If you can get past it, there's a lot to enjoy in the smart design decisions and its unique battle system." Gamespot (65/100): "How unfortunate that such a renowned RPG developer has buried a potential classic under a humiliating technical fiasco." Eurogamer (60/100): "It's a unique and compelling combat system buried beneath choppy pacing, too much wandering around, disappointing presentation problems and an awful lot of loading, and whether that's worth accepting depends largely on your tolerance or affection for long-winded self-indulgence, and whether you think 40 quid is a reasonable amount to pay for one superb idea cushioned by hours of grinding mediocrity." IGN (53/100): "The Last Remnant is a technical mess, but it's also behind the curve in so many ways."