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  • Epic wins North Carolina tech award

    by 
    Jason Dobson
    Jason Dobson
    11.17.2008

    Mark Rein and company will have another memento to share during the office barbeque as Epic has been recognized as the "Top Industry Driven Technology Company of the Year," at least on the Atlantic Seaboard. The accolade was given by the North Carolina Technology Association, or NCTA, as part of the organization's annual NCTA 21 awards ceremony, which applauds technology go-getters in the Tar Heel State. Other finalists for the award included Parata Systems, PeopleClick and Railinc, companies we imagine lost out due to their flagrant disregard for rag doll physics and courtroom shenanigans.

  • Epic Games China reforms as Titan Studios, developing MMO

    by 
    James Egan
    James Egan
    11.12.2008

    When most of us hear talk of the company "Epic Games", the first thing that comes to mind is Gears of War or the Unreal series of titles. While Epic Games had a Shanghai games studio for outsourcing purposes, it's now evolved into Titan Studios, a wholly owned subsidiary based in Seattle. Through Titan Studios, it seems Epic Games is turning their attention to MMOGs, following up their work on the PS3 title Fat Princess.As to what's going on within the Titan Studios walls, GameSpot's Tom Magrino reports that "an undefined number of unannounced projects are in the works at the studio, one of which is a massively multiplayer online game." Needless to say, that bit of information has piqued our interest, and we'll keep our eyes open at Massively for more about the Titan Studios MMO project in the future.

  • The New Yorker profiles Cliff Bleszinski

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.27.2008

    "His current haircut is short and cowlicked, his bangs twirled up into a tiny moussed horn. He was wearing what in my high school would have been called 'exchange-student jeans'-obviously expensive but slightly the wrong color and of a somehow non-American cut." After a brief period of alarm, thinking someone had stolen and published our romantic Cliff Bleszinski novella, it came to our attention that The New Yorker had posted a lengthy profile on Mr. Gears of War himself.Packed with biographical information and sensual descriptions of Bleszinksi's earlobes, the article provides an interesting glimpse at a man who has set out to make game design "a little cooler." Check it out and get to know the man responsible for your recently developed chainsaw fetish a little better.[Thanks, mn]

  • Unreal Tournament III to get expansion

    by 
    Andrew Yoon
    Andrew Yoon
    10.20.2008

    While nowhere as successful as Gears of War, Epic Games is working on an expansion to their multiplayer shooter, Unreal Tournament III. "We're working together on a major expansion that we expect will excite and grow our UT3 customer base," Epic Games' VP Mark Reins told Gamespot.No other specifics were provided, such as release date or format (DLC? Expansion pack disc?). Considering the game debuted on the PS3, we're going to keep our eyes peeled for any more info.[Via Joystiq]

  • Suda 51's new horror game to use Unreal Engine 3

    by 
    David Hinkle
    David Hinkle
    10.07.2008

    Remember back when Mark Rein let loose somebody was working on Unreal Engine 3 for Wii? Well, we finally know what game will be using it, we guess. Kind of. We don't really know much about the exact game, per se. What game? The one that EA is publishing from Q Entertainment, Resident Evil co-creator Shinji Mikami and the man responsible for one of our most favorite Wii games, Suda51. Suda says Unreal Engine 3 is a "powerful, easy-to-implement game engine" that is aiding his company to "quickly bring our vision to life." He also added that the "tools and technology" allow him to "create games faster, easier and with less risk." So are we excited? Well, maybe. It's not like the Wii version is mentioned and we would think it should be, considering no title up until now has utilized Unreal Engine 3 technology. But, hey, we'll try to be as optimistic as we can, because we feel confident in the abilities of all involved, to tell the truth. Now if only we could some information on what this game is ...

  • Grasshopper goes Unreal for EA horror franchise

    by 
    Ross Miller
    Ross Miller
    10.06.2008

    It may seem like a stretch, but we're keeping a close eye on every scrap of information surrounding the collaboration with Goichi "Suda51" Suda and Resident Evil creator Shinji Mikami (as well as Tetsuya Mizuguchi's Q Entertainment). Publisher Electronic Arts has announced (via press release) that Suda51's studio Grasshopper Manufacture has licensed Epic's Unreal Engine 3 for the multiplatform horror franchise. We're curious what the use of UE3 means for the Wii version of the game, given Epic's non-support of the console.Unfortunately, what's lacking in the press release is any information about the game itself. Said Epic VP Jay Wilbur, "Grasshopper Manufacture is one of the most daring and innovative studios in the world, and we can't wait to see what they're able to do with Unreal Engine 3." Welcome to the club, buddy.

  • Sneak peak at 38 Studios and Curt Schilling's "Copernicus" this Thursday

    by 
    Matt Warner
    Matt Warner
    07.08.2008

    From Crackle: Next Time on The Jace Hall Show! The code behind 38 Studios' "Copernicus" will start to unravel this Thursday on the Jace Hall Show. Red Sox Ace, Curt Schilling will be making an appearance and a glimpse from the top-secret fantasy MMOG "Copernicus." is due for a debut. For those that don't know Curt Schilling is a passionate MMOG player, casting his first roots in EverQuest over five years ago. Schilling started 38 Studios to focus on a main passion and create MMOGs with amazing talent as his baseball career winds down. The eclectic and veteran talented crew over at 38 Studios have been hard at work for over a year now on the super-secret title which utilizes the BigWorld and Unreal technologies.If you are a fan of MMOG discussion, Curt Schilling is an active poster on the FohGuild forums. Be sure to check out Schilling's post history for thoughts relating to his philosophy on MMOG design.[Via Kotaku]

  • Shipping this week: Time machine edition

    by 
    Richard Mitchell
    Richard Mitchell
    07.07.2008

    When you scan the new 360 releases this week, you may feel a sense of déjà vu. "Unreal Tournament III," you will say, "didn't that come out eight months ago?" Fear not, however, for your eyes do not deceive you. The Xbox 360 version of Unreal Tournament III has finally released, bereft of user created content though it may be. Presenting us with another trip back in time is Civilization Revolution, which has players building their ... civilizations from ancient times all the way into the space age. If you haven't given the demo a try, we suggest you do. It's good fun. Finally, we have Beijing Olympics 2008. We're guessing that one involves a lot of button mashing and stick twirling. You'd best prepare for the calluses now.[Via Joystiq]

  • 38 Studios welcomes Thom Ang as Director of Art

    by 
    Samuel Axon
    Samuel Axon
    06.27.2008

    Noted industry artist Thom Ang has started work at 38 Studios as Director of Art, according to a press release from the company. He has joined company founder and pro baseball player Curt Schilling, comic book artist Todd McFarlane, and fantasy author R.A. Salvatore to work on Copernicus, a secretive MMO project.Ang has previously been employed by THQ, where he worked on several titles including Disney adaptations, and Electronic Arts, where he worked on the Medal of Honor series. He's just another of many samples of veteran blood the studio has attracted.Details about Copernicus are hush-hush. We know 38 Studios is using the BigWorld and Unreal engine technologies. There have been hints in interviews about the direction the project is taking. That's about it, though.

  • Capcom licenses Unreal engine for Euro-developed title

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.25.2008

    Capcom has announced that Epic's Unreal Engine will be providing the stunning and inevitably shiny visuals for another of its upcoming titles, a new project being developed somewhere in Europe. Keiji Inafune, Mega Managing corporate officer for Capcom, described the technology as "a perfect fit" for the unnamed title, deeming it capable of "ensuring a high-quality game experience." We rather like those.The developers will also benefit from having "thorough knowledge" of Unreal Engine 3, though if they encounter any problems, they should send an e-mail to the folks working on Capcom's Unreal-powered jetpack-em-up, Dark Void.

  • Impressive Huxley cinematic trailer surfaces

    by 
    Samuel Axon
    Samuel Axon
    06.23.2008

    German website PCGames.de is hosting a new trailer (and several screenshots from said trailer) for Webzen's massively multiplayer online first person shooter (what a mouthful) Huxley. If you've not heard of the game, all you need to know is that it runs on Unreal Engine 3, is developed in Korea, and features large-scale, instanced PvP battles.The trailer doesn't show any gameplay footage (but past ones have). It just shows a really well-orchestrated cinematic sequence. It looks very Unreal or Gears of War. Unfortunately, all the dialogue is in Korean, so we have no idea whether or not it reveals any interesting story elements.Note that a giant worm-like monster makes an appearance at the end. That might imply that players won't just be fighting each other. Huxley recently found a Western publisher, so we're looking forward to seeing for ourselves. [Via Blues News]

  • Last Remnant dev says Unreal Engine cause behind PS3 delay

    by 
    Andrew Yoon
    Andrew Yoon
    06.18.2008

    Once again, another Unreal Engine-related delay strikes again. The Last Remnant is one of the timed exclusive RPGs from Square Enix on the Xbox 360, but that wasn't because Microsoft shelled out the big bucks. According to an interview with Gamespy, the delay was "mainly for development reasons." The Unreal Engine has been difficult to work with on PS3, and that's been the cause of the delay. "We're developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side."Thankfully, ever since Epic worked on the PS3 with Unreal Tournament III, things have been running more smoothly on Sony's platform. "It was only really workable after Unreal Tournament was published, so this was mainly a development decision."Square Enix's other PS3 RPG games, Final Fantasy XIII and Final Fantasy Versus XIII, utilize Square Enix's in-house Crystal Tools engine.[Via NeoGAF]%Gallery-24836%

  • Hey, look, another Korean developer licenses Unreal Engine 3

    by 
    Samuel Axon
    Samuel Axon
    06.17.2008

    Epic Games is apparently doing a good job selling and supporting its Unreal Engine 3 in the Korean market. Yet another developer has licensed the engine for an MMO project. This time it's T-Entertainment, which is working on a "space opera" MMO called L2. Wow, that sounds like the name of another Korean MMO!Welcome to the club, T-Entertainment! Meet AcroGames and Bluehole; they're also Korean developers using Unreal Engine 3. Oh, and of course you know about Webzen's Huxley, which is built on Unreal Engine 3. Yes, also Korean. Let's not forget the illustrious NCsoft, which already used the previous version of Unreal for Lineage II, and plans to use version 3 for not one but two new projects.There was an interview with Epic Games' Mark Rein at Gamasutra several months back. He said that Epic is working hard to propagate Unreal Engine 3 in Korea, but described serious challenges -- particularly with customer support. It looks like Epic is finding ways to deal with those challenges after all.[Via Worlds in Motion]

  • Study finds that Red beats Blue in online games

    by 
    Richard Mitchell
    Richard Mitchell
    06.12.2008

    According to a study recently published in the journal Cyberpsychology & Behavior, the eternal battle of Red vs Blue just got a little more interesting. According to the study, which analyzed matches of Unreal Tournament 2004, the red team is more likely to win than the blue team in online games. In fact, the red team won 55% of the time in the 1347 matches that were studied. We'd like to think it's because the Red team has Sarge leading them to victory, but according to Mihai Moldovan, a neuroscientist who worked on the study, the real reason is "most likely that the color red may act as a psychological distractor for men, possibly because men flush and turn red when they're angry."When reached for comment, Epic VP Mark Rein stated that red and blue are an entrenched part of the Unreal Tournament series saying, "We don't anticipate any immediate changes to team colors."[Thanks, Bowie. Via 7th Columnist]

  • We have 360 Unreal Tournament III screenshots

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.11.2008

    click to enlarge Actually ... we only have seven. But they are new shots from the upcoming Xbox 360 version of Unreal Tournament III! We thought you might like to take a look at 'em before the game's summer release. In case you've forgotten, the Xbox 360 version of Epic's frantic fragfest features five "exclusive" maps, split-screen capabilities and two new characters. %Gallery-24938%

  • The Last Remnant hitting Xbox 360 first this Winter

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.10.2008

    Though we're certain Square Enix's interpretation of words like "final" and "last" differs greatly from ours (o hai Final Fantasy XIX!), we think we're all in the same boat when it comes to "first," as in, "The Last Remnant will launch on the Xbox 360 first." Speaking at a Japanese Xbox 360 press conference (liveblogged by IGN), Square Enix revealed that the Unreal-powered RPG would be arriving on Microsoft's system first this Winter, with the PlayStation 3 version following at a later date.The Last Remnant is still set to enjoy one of those newfangled worldwide releases, with North America, Europe and Japan receiving the Xbox 360 version simultaneously -- or at least, close to simultaneously.[Trailer via X3F]

  • Sega re-licenses Unreal Engine 3 for unknown cross-platform title

    by 
    Ross Miller
    Ross Miller
    05.27.2008

    Sega has extended its licensing agreement with Epic Games for use of Unreal Engine 3 with an "unannounced cross-platform title." According to the press release, details of the project will be announced at a later date. If all this feels like deja vu, that's because it is. Sega's original license was announced in May 2007, except then it was for multiple unannounced projects, details of which were to follow. As of this writing, we still don't know what those titles were, and we couldn't find any news over the last year. Our then-best guess Condemned 2 uses Lithtech Jupiter EX. Universe at War and Sonic Unleashed utilize the Alamo and Hedgehog engines, respectively. If May 2007 announced multiple unannounced titles, whatever happened to them? Is this a new game or related to the older projects? A Sega representative said that they have no comment to either question at this time. Our new guess? Resident Evil's Shinji Mikami is working on a mystery title for Platinum Games, who now has an extensive publishing deal with Sega. However, we don't know if Sega would have to make a new license deal for a game it's not developing in-house.

  • Midway shows off Superman in Mortal Kombat vs. DC Universe

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.21.2008

    The official website for Midway's Unreal-powered, cross-dimensional brawler, Mortal Kombat vs. DC Universe, has posted the first shot of what appears to be Superman's 3D model. As you can see, the developers have managed to capture the Kryptonian's chiseled features, indestructible physique and patriotic pose quite well. So well, in fact, that we're left feeling a little sorry for the mere mortal kombatants.%Gallery-23376%

  • Epic Games takes seat, acquires Chair Entertainment Group

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.20.2008

    Epic Games today announced its acquisition of Utah-based Undertow developer, Chair Entertainment Group. Under directors Donald and Geremy Mustard, and CEO Ryan Holmes, Chair Entertainment becomes a wholly owned subsidiary of Epic, keeping both its name and "its focus on creating new original game properties which utilize Epic's Unreal Engine technology." We've placed the full press release, which contains the usual "We're thrilled to buy this awesome company!" and "We're so glad this amazing company bought us!" quotes, after the break. Not specifically mentioned is how the acquisition will affect Chair's Ender's Game projects, if at all. After requesting comment, we were promised an update "as soon as one is available." Funny, we were just about to tell you readers the same thing.

  • CliffyB: Gears of War 2 co-op will be "bigger and better" etc.

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.14.2008

    Alright, that's it. Nobody is allowed to describe any aspect of their game as "bigger and better" anymore. Let's try and expand that promotional vocabulary, people. Let's go for, "Hey, my game is greater and grander!" Or perhaps, "My game's online mode is sicker and more substantial!" That's roughly what Epic designer, CliffyB, had to say about Gears of War 2's cooperative mode when Shacknews asked about four-player action. "We're not announcing anything about co-op at this time, we'll probably get around to it around E3 time, but rest assured, it will be bigger and better," he teased. On a related note, Bleszinski did tell us that the saw-tastic sequel's multiplayer mode would at least benefit from a party system this time around. "I think that if we were not to have a feature like that, it would probably be a pretty big f*ckup." As for missing out on four-player Locust culling? That would be a bigger and better f*ckup, surely.