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World of Warcraft's tenth anniversary is this year, and with that milestone we've seen a lot of changes, additions, and growth -- the game now spans 90 levels (soon to be 100) and sprawls across the original two continents, Outland, Northrend, Pandaria and places like Deepholm. We'll be traveling t...

March 7th 2014 at 3:00pm 0 Comments
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If you haven't played Gaijin's War Thunder World War II combat simulator in a while, it's a good time to return and check out some of the changes implemented over the last couple of months. Beginning Sunday, March 9th, players may receive up to 600 pieces of premium in-game currency per day as part...

March 7th 2014 at 9:00am 0 Comments
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When you think of player-generated content or in-game assets, chances are that Blade & Soul isn't the first title that springs to mind. Maybe it should, though, if a new video at MMO Culture is a portend of things to come. The fantasy martial arts MMO recently added its first player-designed o...

November 7th 2013 at 5:00pm 0 Comments
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In addition to its announcement of a delay in issuing the "stimulus package" for GTA Online, Rockstar revealed that the first content update for Grand Theft Auto 5 will arrive in November. First announced in September, the Beach Bum Pack and first part of the GTA Online Content Creator will launch...

October 25th 2013 at 6:30pm 0 Comments
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We told you last week about PlanetSide 2's foray into the player-generated content realm courtesy of SOE's Player Studio initiative. Today we're happy to tell you that the update is live! US-based players may "download sample geometry, learn how virtual items are constructed, and try designing item...

July 29th 2013 at 7:00pm 0 Comments
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Tribes: Ascend may be on Hi-Rez Studios' back burner, but that doesn't mean the game is dead. Rock, Paper, Shotgun recently interviewed CEO Todd Harris, who said that Ascend will be getting user-generated mapmaking tools at some point. "The one thing we're going to be working on next is a path for...

July 18th 2013 at 7:00pm 0 Comments
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I'm a big fan of player-generated content. User-authored stuff, when done right, is usually more interesting to me than dev-authored stuff, and my ideal MMO features toolsets built by devs and content built by players. The key phrase is "when done right," though, because to some people, player-gene...

July 10th 2013 at 4:00pm 0 Comments
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Need some light reading material? Skip the latest Pathfinder Online dev blog, then! The update is typically verbose, but that's to be expected when discussing a sandbox title with a mile-long feature list. GoblinWorks' Ryan Dancey writes about the player-driven economy which is "at the very heart...

July 4th 2013 at 8:00pm 0 Comments
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Remember A Mystical Land? Well, forget about it, at least under that name. Mad Otter and Neonga have sent out a press release announcing that the title is now called Villagers & Heroes in an effort to "better match the content and focus of the game." The name change isn't the only change, eith...

May 15th 2013 at 6:00pm 0 Comments
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Cryptic is cracking down on player-created missions that utilize certain exploits to gain XP faster than normal in Neverwinter's Foundry. While the studio temporarily banned authors for making these missions in the Foundry, it looks as though a recent patch has addressed the situation by "tweaking"...

May 8th 2013 at 3:00pm 0 Comments