ventrilo

Latest

  • The Daily Quest: How-to around the blogosphere

    by 
    Anne Stickney
    Anne Stickney
    06.28.2010

    Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites. I love the picture of Velen shown above for a couple of different reasons. It's a gorgeous piece of artwork, but the bigger reason is the expression on Velen's face -- he looks mildly baffled, like he's shrugging his shoulders and saying "Uhhhh, I don't know!" To me, the thought of an alien over 10,000 years making that noncommittal grunt of vague confusion is just endlessly entertaining. It's OK, Velen. Today we've got a few how-to posts from around the blogosphere. Maybe these will clear up a few things: Falling Leaves and Wings fills us in on how to grind Timbermaw reputation. Revelart's Druid Reliquary talks about how to design a heroic encounter. The Healz Squad has a guide on how to stream music through Ventrilo. I Sheep Things discusses how to keep your sanity.

  • Wings Over Atreia: The ties that bind

    by 
    MJ Guthrie
    MJ Guthrie
    06.28.2010

    Flaws. Bugs. Annoyances -- like a level 45 slaughtering you while your little level 18 self is quietly going about gathering Lumesia. Moments that just make you want to find a dev and toss him off the nearest high rise; all games have them, no one denies this -- not even Aion players (although they usually don't feel the need to discuss them with those who don't play). So why is it we stay in games that, at times, make us want to rip our hair out by the fistfuls? With such a plethora of games catering to a wide variety of play styles, how do we stay faithful to a particular one over the long haul, even when we know it isn't perfect? No, it isn't because we are all secretly masochistic. Or because we detest our barber/hairdresser. Looking around me in games both past and present, watching those who could be considered die-hards stay in (and enjoy) games long after the masses have fled, I found themes that mirrored some of my own reasons -- because, alternately, there are the moments that make it worth it. Not the art, the features, or the wittiness of the quest dialog. Rather, the ties that bind us: Friendships, epic memories, and just plain stubbornness. Charge across the bridge and we'll delve into my top reasons for sticking with a title, even in the face of the raging malcontents.

  • The cynic's guide to World of Warcraft

    by 
    Allison Robert
    Allison Robert
    05.28.2010

    We tend to be very careful while composing articles here at WoW Insider. We're always mindful that not everyone plays the game in the same way, or has the same experience on different servers or factions, but every so often a certain madness seizes us and we feel the urge to ... tell the truth. In that vein, I am pleased (sort of) to present The Cynic's Guide to World of Warcraft. This article owes a heavy debt to Ambrose Bierce's The Devil's Dictionary. If you want to see a real master at work, read that.

  • Breakfast Topic: Push to talk

    by 
    Mathew McCurley
    Mathew McCurley
    05.23.2010

    Ventrilo. WoW's second communication backbone has been and can be the source of comedy, drama and everything in between. From loot freakouts and epic guild removals to Onyxia wipes and pranks-a-plenty, Ventrilo is ubiquitous with the massively multiplayer genre and experience. We all have our legendary stories, but what does Ventrilo mean to the games we play? In fact, what role does communication play in our virtual worlds? The first communication backbone of World of Warcraft is the chat itself. The fully realized interaction we have with the people inhabiting the world with us boils down to what appears inside that chat box. Communication with chat is limited, however, by typing speed, range of communication, lack of vocal inflection, tone, and volume. Key components of human communication are missing from the very basic communication apparatus we use to interact in WoW. Communication has a long and varied history in the MMO genre. Before Ventrilo and Teamspeak, my friends and I had a complex system of phone conference calls to make communication in Ultima Online easier. Before Paypal and other cash services, people would send checks, money orders and cash to other countries to purchase items in MUDs, the proto-MMO. These forms of communication paved the way for the pieces of software we take for granted today. Humans are social creatures. Ventrilo was an inevitability. But there has to be more, something that will become as ubiquitous as voice. So here's the question -- where is communication in games headed? What is the next or new Ventrilo?

  • The Daily Grind: Push to blurt

    by 
    Justin Olivetti
    Justin Olivetti
    05.10.2010

    Voice chat in games -- XBox Live, Vent, TS or whatever poison you prefer -- is a double-edged sword. On one hand, it offers near-instantaneous communication between players, frees up the need to type out conversations, and adds tone and personality to unseen players. On the other hand, the phrase "speaking without thinking" comes to mind. In the Massively offices, we were sharing tales of some of the odder Vent outbursts in our history. These included Rubi using her Mom Voice to break up a fight between her kids while not realizing she was accidentally chewing out her entire raid, a guy who was annoyed that his girlfriend went into labor in the middle of a heated play session, and the ever-popular "Holy crap, some idiot just drove their car through the side of my house!" We've all been there on both sides of disturbing, bizarre, hilarious or just plain weird Vent outbursts -- and we want to hear yours today! When were you the sender or receiver of some crazy Vent outburst that stunned the voice chat room into silence... or sent them to the floor laughing? What string of unfortunate words have you ever heard blurted from a guildie?

  • The Daily Grind: What are you like in voice chat?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2010

    Voice chat isn't a part of every facet of games, but it's usually de rigeur for communication in endgame activities. While some of us can type pretty quickly, we can still talk a bit faster, and if you're using the keyboard as anything other than an ornament time spent typing is time spent not pressing other buttons. The popularity and proliferation of Ventrilo is almost entirely based upon this need, and games have increasingly come to include built-in voice clients (including World of Warcraft, although its quality is rather widely debated). Of course, hand-in-hand with the fact that we can talk faster than we can type, many of us have a clearer personality by voice than we do in text. We're more trained as human beings to react to audio cues anyway, as opposed to subtleties in sentence structure or the occasional "lol." So what do you act like when you get behind the microphone? Are you the one guy that won't stop making off-color jokes, or are you quiet and professional? Do you act the same way you usually do via text, or do you have a totally different side that only comes out over voice chat?

  • New voice chat program Blabbelon launches today

    by 
    Rubi Bayer
    Rubi Bayer
    11.03.2009

    "Stop Venting" is the suggestion made by Blabbelon, the brand new, completely free voice chat service launching today. Blabbelon aims to revolutionize voice chat by offering a web-based client that will eliminate the problems and limitations of currently available setups. "I come from a family of avid gamers, and we were all frustrated with our options for online voice chat." said Dr. Ed Ikeguchi, founder and CEO of Blabbelon. "I didn't understand why I couldn't just register once, click and talk and at the same time have the ability to easily invite people to join me, manage my various groups, and control my game through better quality communication. And so Blabbelon was born," We got a chance to sit down with Dr. Ikeguchi and talk about the issues that plague current voice chat programs -- like lag, complicated setup procedures and a lack of privacy and security -- and explore how Blabbelon aims to eliminate those issues. Read on to see what he had to say.

  • Hands-on with Puggable

    by 
    Mike Schramm
    Mike Schramm
    10.15.2009

    We first heard about Vivox's Puggable service back at the Austin Game Developers Conference -- Vivox is a company that runs voice chat for online games, and Puggable is their attempt to target the WoW audience with a quick and easy way to put a group into voice chat. The site is still in a closed beta, but it's slowly opening up, and so as soon as we got a chance to jump in and test the service out, we took it.So what's the verdict? While Puggable's basic mechanics seem to work (by following their instructions, you can get a group into voice chat), the system itself is not quite ready for prime-time. Not only does it have an installation process that most cautious WoW account holders will scoff at (you have to install an Internet Explorer or Firefox addon, and restart your browser to use the service), but the real draw of the system, being able to browse and see player information at a moment's notice, aren't all there quite yet. Read on for our experiences.%Gallery-75677%

  • QuakeCon 2009 detailed, first public demos of Rage and Brink

    by 
    Ben Gilbert
    Ben Gilbert
    08.09.2009

    Nothing more clearly shows the new relationship forged by Zenimax Media between id Software and Bethesda Softworks than this year's QuakeCon lineup. Littered with little extras like an hour-long presentation by Bethesda's Todd Howard and the first public demonstration of Splash Damage's Brink, QuakeCon 2009 is clearly accommodating some new faces.That being said, id Software's John Carmack will be giving this year's keynote speech, and the event is still very much PC-centric, with Alienware, NVIDA and Ventrilo hosting a handful of events. Upcoming post-apocalyptic, not-Mad Max FPS Rage will also be getting its first public demo at the show, further asserting id Software into the event. For those of you attending, we encourage hounding Todd Howard for information on the next Elder Scrolls game during his Q&A -- if not for us, do it for the kids.

  • The Daze of Darkfall Week 3: Keep rollin', rollin', rollin', yeah pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.29.2009

    Lucky for me one of my clanmates ran along and saw me, quickly reviving me. I jumped up, put on my polearm, and ran pretty aimlessly into combat. Two polearm swings later, I got shot in midair while jumping. I fell over dead (again) and was ganked this time. Awwww. My game reloaded and I found myself back at the bindstone, but I was in quite a predicament. Remember the bloodwall? Yeah, well, our invaders had killed everyone on there pretty easily, as they were obviously AFK. Well, they too had respawned at the bindstone... and I spawned in the middle of them. You can't clip other people in Darkfall. You can't push them (except with certain weapons) either. I was trapped in a pile of AFK meat, unable to actually get out. "Sera, where are you at, why aren't you defending?" one of my guild leaders asked. I took the moment to explain to him how I was unable to defend as I was stuck in a pile of AFK people. Really, really, stuck. "If I could compare it to another MMO, I'd say it's like PlanetSide's combat crossed with EVE's rules." "I'll be the judge of that," he gruffly responded, as if he didn't believe me. He walked over to the bindstone, found me jumping up and down in the middle of an AFK pile like an idiot, my purple hair barely making it over the heads of the many orks and mahirim (wolf people) and then lowly said over Ventrilo, "Sera's exempt from defense until we get her out..." But not all is bad and stuck in a pile of corpses After things had calmed down and I had been freed from the corpse pile, however, we were attacked three more times. Out of those three times we had won twice -- succeeding in driving the offenders off or killing them all. We were obviously getting better at this stuff, and it provided an interesting experience for someone like myself. To be honest, it feels like a deathmatch, except without guns. The enemies invade and you pelt them with arrows and/or magic. They get close and you pull out two-handed weaponry or a one-handed weapon with a shield. You attempt to gang up on someone and kill them, while they attempt the same. Then, one side gets obviously defeated while the other side quickly overruns. It's all very predictable. If I could compare it to another MMO, I'd say it's like PlanetSide's combat crossed with EVE's rules. Fighting is focused on cities (or bases) where you attack or defend to hold/steal what's there, except losing hurts and there's no fancy recall into combat. PlanetSide is snappy when it comes to combat because that's PlanetSide's focus -- Darkfall focuses on outcomes, like EVE does. Therefore, combat is not snappy in Darkfall, it's a brief experience punctuated with death and loss. I did survive for one of the battles where we won, if that's what you're wondering. I did archery (I like archery) and even got down and dirty with my polearm. I didn't gank anyone, but perhaps I'll get that honor another time. One more week Well, we're winding down. There's only one more week left in The Daze of Darkfall. I can't speak too much on the clan's activities and plans, but I can say this: There will be raids. Lots and lots of raids. Perhaps now I get to see what it's like on the other side of this thing.I know what you're looking for -- week 1 and week 2. Well, look no further than here!

  • Gearing up for PvP - Your sound system

    by 
    Zach Yonzon
    Zach Yonzon
    07.23.2009

    So you've got your computer, your input device, and maybe some specialized keyboard. The only thing you'll need now is some sound system. In the conclusion of this series, we'll take a look at what you use for game sounds. For general gaming purposes, your computer's default sound system, if any, should really do fine. On the other hand, if you're serious about your PvP, you might want to invest in a good headset. If you normally play at home and have the luxury of playing indiscreetly, a great sound system is an awesome thing to have. Personally, I don't play external background music (e.g., through iTunes) whenever I PvP. It's cool for PvP videos, but it's generally a bad idea. For one thing, music, even the one found in-game, tends to obscure important PvP sounds. In particular, the stealth sound is one of the most important sound effects in World of Warcraft PvP. That sound will often, but not always, precede visual confirmation of a stealthed unit nearby. If only for this reason, I turn up game sounds and lower in-game music to an ambient level.

  • Forum post of the day: Why did you /gquit

    by 
    Amanda Dean
    Amanda Dean
    05.14.2009

    There are many different reasons for why we join guilds: to raid; to meet girls (well, not usually to meet girls). We also have numerous reasons why we quit guilds. I was kind of amazed by Oreooze of Dalaran's list of reasons for why he /gquit.1. He wasn't congratulated on his achievements.2. He doesn't trust people online.3. He didn't get invited to raids.4. He didn't want to get Ventrilo he prefers not to use voice chat.It sounds to me that the OP was not terribly interested in being a part of a team. I have to admit, I would have a hard time inviting people to raids that absolutely refused to get into Vent. I'm sorry, my friend, but real time communication is very important to success in raids. It is positively infuriating when someone wipes a raid because they missed an important instruction. I'm sure that some guilds can get by raiding without voice chat, but it's very frustrating not to have 24 people who can listen in and work with the team.

  • Observations from running a Naxx-25 PuG

    by 
    Allison Robert
    Allison Robert
    04.08.2009

    I'm very "up" on PuGs. I started my career as a PuG tank and met a lot of great players that way, many of whom I still raid with today. I've always been a stout supporter of throwing caution to the wind and joining LFG for an afternoon to see where it'll take you; it's been my experience that random players on your realm can and often will surprise you. Once you master the art of the 5-person PuG, the ultimate risk is a raid PuG. One-shot the instance, or spend the night wiping? You won't know until you try.I used to run Hyjal PuG's in late Burning Crusade and got to be the person in charge of arranging healers on Anetheron, explaining where to die on Azgalor, and uttering a hollow laugh at suggestions on whether or not Archimonde was in the cards (answer: hell no). I wasn't around for my guild's Naxx run one of these past weeks, and a few guildies were interested in gearing up their alts, so we thought -- PuG a 25-man Naxx? Why not?

  • The Queue: I love London

    by 
    Alex Ziebart
    Alex Ziebart
    03.27.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.One of our questions today comes from a reader who's moving to London for a couple of months, and I just wanted to take a moment to say that I've always wanted to go there. Consider yourself very, very lucky! London has all kinds of great things I've always wanted to see, like Big Ben, Stonehenge, the Eiffel Tower, the Parthenon, and Papah?naumoku?kea. One day, hopefully, I'll get to go myself!Let's get started, hm?SithVicious asked a pair of questions..."Will Blizzard ever allow cross server chat?"

  • Vivox to offer cross-platform browser plugin for game VOIP

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.20.2009

    Vivox, already firmly entrenched as the in-game voice over IP option for EVE Online, several of SOE's games, and Second Life, is now upping the ante by announcing that they intend to take their service cross-platform - and potentially cross-game, if the developers allow it. If they manage to do that, it means you could play EverQuest II and still hang out and talk smack with your friends flying through space in EVE Online, or checking out the latest in Second Life. Not only are those options interesting, but in releasing it as a browser plugin, they open up the option for guilds to potentially use it on their own sites; allowing people not logged in to still talk to those playing. Depending on cost and scalability, this could potentially take a bite out of the market Ventrilo and TeamSpeak are in, as we'd bet 99.9% of gamers already have browsers on their machines, and many run them while gaming anyway. Add to that Vivox's plan to allow users to eventually call in to the chat from cell phones (late to the raid - call ahead) and you can see where this is definitely an interesting development to those playing MMOs. They'll be discussing the specifics at GDC, so hopefully we'll get more details on just how this will happen, if players will have to (or be able to) host their own servers, and the potential roll-out dates for this new service.

  • Issues with DC Universe Online cross-play not entirely technical, also cultural

    by 
    Kyle Horner
    Kyle Horner
    02.06.2009

    Will cross-platform play be a part of DC Universe Online come launch day? In light of a recent interview between Tracey John of MTV Multiplayer and DCUO devs Wes Yanagi and Jens Andersen, it's not looking too good.While the official answer was more of a "We'll see." the overall direction of the two developers' response to the cross-play question was to punctuate the social discrepancies between PC MMO players and console users. They cited the PC MMO ritual of getting to know someone in text chat before speaking via TeamSpeak or Ventrilo, then followed that with the console experience: Microphones, matchmaking and lots of subsequent smacktalking. A fair point.Although, on the other hand, Playstation 3's don't come with a standard headset like Xbox 360's. In fact, many users seem to have been adjusting just fine to text in the recently launched Home service -- although there seems to be plenty of griefing. So while console and PC MMO players may not blend well as is, the PS3 is a bit of an anomaly when it comes to communique in the first place. So who knows? Did you enjoy this? We've donned our capes and tights to explore SOE's DC Universe Online in-depth. Come explore more of Metropolis and Gotham with your friends at Massively!

  • The Queue: Shoo fly, don't bother me

    by 
    Alex Ziebart
    Alex Ziebart
    02.06.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.To kick things off today, I actually wanted to add something to one of Adam's responses yesterday. Spiraea was looking for a title that would fit their Priest. Adam suggested The Immortal, but me? I'm all about the Hallowed. You can't get it until October, which makes getting your hands on it tough... but it'll be worth the wait! It's my favorite title on my Priest. When I get a new raid title I switch to that for awhile, but always go back to Hallowed.realt asked... I have a question regarding in-game voice chat (or Ventrilo). Our guild has never used voice-chat when raiding. So far we have done pretty well with clearing all 10man content, including Sartharion+1D, without it. Now we are progressing into 25man. At which point do we really need starting using voice chat you think or isn't required at all? I haven't been in many other raiding guilds besides this one so I am curious how others are handling their communication.

  • The Daily Grind: Do you use integrated voice chat?

    by 
    Shawn Schuster
    Shawn Schuster
    02.06.2009

    Integrated voice chat is becoming a default feature of many newer MMOs, and it's even been retrofitted into our older games, like EverQuest II and World of Warcraft. It's like power steering on a new car; you almost can't remember a time before it was standard. Games like Dungeons and Dragons Online were among the first to offer the feature, while others soon followed suit.Personally, I find myself sticking with programs like Ventrilo or TeamSpeak to run my voice chat. Even in Lord of the Rings Online, I find myself turning off the IVC to use TeamSpeak with my kinship. So the important question here is: What do you prefer? Does integrated voice chat cause your game to lag, or any other performance problems? Do you just prefer Vent or TS (or Skype, or Xfire, etc) because you're used to it from before it became integrated? Let us know!

  • Setting up your audio just right

    by 
    Mike Schramm
    Mike Schramm
    02.02.2009

    Kestrel's has an interesting post up about how he deals with audio while playing -- he listens to game audio (or music, apparently) through his computer's speakers, and pipes Vent audio in through his headset. The headset is hooked up via USB (so the sound signal can be different from the speaker signal), and of course the speakers are hooked up to the regular sound card. I'd have thought the way most of us do it (though we do know that some players don't listen to game audio at all, instead choosing music or even a movie over any of the sounds from the game), but apparently Kestrel had some people ask him about it, so maybe it's not that widespread.Personally, I play with a laptop next to me, so I run Vent on that, and let the WoW sounds play on my desktop computer. But there are probably lots of people out there who use just one computer, so must alt-tab out to run Vent, and thus have their game sound and Vent sound coming through the same speakers. And there may even be a better way to do it -- maybe it would help things to have Vent coming out of a different speaker instead of through the headset, like from the surround sound speakers behind you.In fact, it's too bad the in-game voice chat (remember that?) isn't a little more imaginative in how it plays the sound out -- it would be interesting to have players' voices positioned in 3D space around you, much like the game sounds already are. Vent is more or less necessary for raiding in big groups, but it's too bad that extra audio can sometimes break the illusion of the game.

  • Breakfast Topic: Are you an insomniac WoW player?

    by 
    Adam Holisky
    Adam Holisky
    01.10.2009

    World of Warcraft lends itself to the night owl. The game is detailed enough where if you want to be effective at it you need to concentrate a little bit, and that usually means not having distractions around you like kids, a significant other, or your pets. The best time I find that I can get distraction free is in the late evening and early morning hours.I'm a night owl, if you will. In fact I'm sitting here typing this up at 2:15 a.m. CST. Quite late for most of my WoW friends even (however at least a few WoW Insider writers are still up and working on things).This leads me to ask for today's breakfast topic, what kind of player are you? Take a stab at the poll too and let us know. %Poll-24899%One of the best parts about playing late at night is a certain attitude that I find hits around three in the morning. It's the phenomenon when everyone is tired, nearly falling over on their keyboard, and suddenly somebody says over vent "Let's just do one more heroic."