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Lead Encounter Designer Ion Hazzikostas has been tweeting about visual clutter and the developers' response to it in Warlords of Draenor. @szspagna Completely agree. This is a major priority for us, and something we discuss among the class team, with our FX artists, etc., often - Watcher (@Wa...

February 7th 2014 at 5:00pm 0 Comments
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The World of Warcraft artists are second to none in the industry, masterfully turning concepts into game reality. What happens, sadly, when your awesome weapon graphics are overshadowed by the overzealous weapon enchant you are practically required to have? Blizzard is still looking into a way to...

January 27th 2012 at 1:00pm 0 Comments
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It's not that I don't love City of Heroes, don't get me wrong. And it's not that I don't love the flashy and unique animations that every powerset gets to show off. But when you get in a full group of people exploding with various powers, the whole screen turns into a sustained burst of white lig...

October 23rd 2011 at 8:00am 0 Comments

This video is making the rounds lately -- on first glance, it looks someone running the iPhone OS on a Mac Pro with a 24" multitouch monitor. As you can see, everything more or less works as you'd expect, and therein lies the rub: anyone who's looked at it with a critical eye, including our friend a...

June 16th 2009 at 12:00pm 0 Comments
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Enumerating the accomplishments of one Steve Preeg would be a lengthy undertaking, indeed. He's got a magnificent surname, for starters. He's worked on the digital effects team of some of our favorite films, including the Lord of the Rings trilogy, I, Robot, and Ri¢hie Ri¢h's Christmas Wi...

February 24th 2009 at 5:00am 0 Comments
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I didn't have any interest in watching the Oscars last night (so no, I didn't get to see Wolverine singing and dancing), but there was one piece of WoW-related news to come out of the big event. Steve Preeg is a visual effects artist who's worked on films like the Lord of the Rings trilogy and I, Ro...

February 23rd 2009 at 4:00pm 0 Comments