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  • Indie Royale Choices 2013 bundle includes A Valley Without Wind, Cognition

    by 
    Mike Suszek
    Mike Suszek
    01.08.2014

    Indie Royale's latest pay-the-minimum priced bundle is available now until January 15. Currently sitting at $3.79 and slowly rising in price, the Choices 2013 bundle features eight games in total, including Arcen Games' side-scrolling action/adventure game A Valley Without Wind and its sequel. The bundle also includes the first two episodes of Cognition, Phoenix Online Studios' point-and-click adventure series. The other four games in the Choices 2013 bundle are as follows: Dungeon Hearts by Technobabel, Pid by Might and Delight, Owl Cave's Richard and Alice and Waveform by Eden Industries. Every game is available on both PC and Mac via Steam and Desura save for Richard and Alice, which is limited to Windows users through Desura, though the game is currently vying for Steam distribution if it earns community approval on Greenlight. Those that pay at least $6 for the bundle will also receive the "Slipstream Vol. 1" chiptune album by Cold Storage.

  • Canadian Indie Bundle on Steam: Superbrothers, Shanks and more

    by 
    David Hinkle
    David Hinkle
    10.23.2012

    Our brothers and sisters in The Great White North are getting some time in the spotlight today with a new bundle on Steam. The Canadian Indie Bundle packages together games from Klei Entertainment, Capybara Games, Gaslamp Games and more for $14.99.Superbrothers: Sword and Sworcery EP, Shank and Shank 2 highlight this Canadian Indie Bundle, joined by Space Pirates and Zombies, Waveform, Hoard, Dungeons of Dredmor and Capsized. Many of the games in the bundle offer SteamPlay between Windows and Mac OSX.

  • Acoustic barcodes store data in sound, go on just about anything (video)

    by 
    Jamie Rigg
    Jamie Rigg
    10.13.2012

    Technologies like NFC, RFID and QR codes are quickly becoming a normal part of everyday life, and now a group from Carnegie Mellon University has a fresh take on close-quarters data it calls acoustic barcodes. It involves physically etching a barcode-like pattern onto almost any surface, so it produces sound when something's dragged across it -- a fingernail, for example. A computer is then fed that sound through a microphone, recognizes the waveform and executes a command based on it. By altering the space between the grooves, it's possible to create endless unique identifiers that are associated with different actions. It's easy to see how smartphones could take advantage of this -- not that we recommend dragging your new iPhone over ridged surfaces -- but unlike the technologies mentioned earlier, not all potential applications envisage a personal reading device. Dot barcodes around an area, install the sound processing hardware on site, and you've got yourself an interactive space primed for breaking freshly manicured nails. We're pretty impressed by the simplicity of the concept, and the team does a good job of presenting scenarios for implementing it, which you can see in the video below. And, if you'd like to learn a little more about the idea or delve into the full academic paper, the source links await you. [Thanks, Julia]

  • Steam Summer Sale, final day: BioShock, Bastion, Double Fine bundle

    by 
    Jessica Conditt
    Jessica Conditt
    07.22.2012

    This is it. Dig around your couch cushions, look under the rug and peek between the seats in your car (if you haven't sold it, that is) for any extra change. The final day of the Steam Summer Sale is here.The last day is going out with a whimper, offering the BioShock franchise for $9.98, Bastion for $3.74, a Double Fine bundle including Costume Quest, Psychonauts and Stacking for $7.49, and Splinter Cell: Conviction seeing a range of deals, starting with the game itself for $4.99. Jagged Alliance: Back in Action is $9.99, Operation Flashpoint Complete (Dragon Rising and Red River) runs $13.74, Football Manager 2012 is $7.50, and Space Pirates and Zombies is $2.49.Indie Bundle XI includes Hydrophobia: Prophecy, Orion: Dino Beatdown, Star Ruler, Waveform and World of Goo for $9.99.And that's that, everyone. Summer's over. Now get back to work; you have to pay off all those games you bought somehow, and it's certainly not going to happen if you take the time to play them.

  • Snapshot: Waveform (PC)

    by 
    Jessica Conditt
    Jessica Conditt
    03.28.2012

    There are so many games out there we couldn't possibly review them all. Welcome to Snapshot, where we tell you about games that might fall outside our usual coverage but are still something we think you should know about. Today: Waveform for PC. The games industry has entered a tense period of existence, with all the trash talk, petition-signing and next-gen jitters compounding into a nice, industry-wide hemiplegic migraine. We need something to soothe our psyches without boring our minds, a game that straddles the boundaries of "peaceful" and "challenging." That game just might be Waveform.Waveform offers a polished, pretty glimpse into the life of a light wave as it travels from Pluto to the sun, dodging dark matter and collecting light particles along the way. Players control the sine wave itself, straightening, elongating and bunching it up to guide the piece of light into the path of delicious particles, without crashing into any space trash.The endearing pomf pomf pomf of consumed light particles satisfies the senses like a far-away fireworks show, and the entire experience is ridiculously calming -- until the Singularity appears.

  • The Joystiq Indie Pitch: Waveform

    by 
    Jessica Conditt
    Jessica Conditt
    01.01.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, developer Ryan Vandendyck describes the beauty of a sine wave in an innovative wavelength platformer, titled Waveform. A Kickstarter for Waveform is counting down rapidly -- if you like math, space, or fun indie games, give it a look and donate to the cause! What's your game called and what's it about? The game is called Waveform, and you control a wave of light transmitting through space. By adjusting the wave's amplitude and wavelength, you line it up to collect objectives, avoid obstacles, and interact with a whole bunch of objects that affect the path of your wave, and the world around you, in interesting ways. It's a simple and strange concept, but a ton of fun to play. It's designed to be effortless for anyone to jump into and enjoy, but the gameplay hearkens back to old-school action games. We like to think of it as fast-paced fun distilled down to its purest form so it's fun for everybody -- those looking for a unique and interesting game to experience and those looking for a challenge. How did the idea to play with light and dark matter come about? Back when I started this game in 2009, I had an idea to make a game that focused around one core gameplay mechanic. And, coming from a mathematical background, I ended up thinking of what it would be like to play a game as a sine wave. I prototyped that within a few days and found, a bit to my surprise, that it was fun manipulating a wave in a game! But I didn't really know what else I wanted the game to be about. So I started thinking about waves and figured I could either make the game about sound waves or light waves. At the time I had no musician working with me, so I didn't want to go with a highly audio-dependent design -- so I decided on light waves. From there I just started adding features and mechanics that had to do with light, and a lot of things flowed pretty easily from that decision, like adding mirrors to reflect off of, particle accelerators to boost through, and the dark matter to sap your light away. What started out as a simple doodle on a piece of paper emerged as a fun game all about wave manipulation.

  • Bronze makes your music collection sound downright lazy

    by 
    Brian Heater
    Brian Heater
    05.31.2011

    No matter how large your record collection is, there'll always be days when you're sick and tired of everything you own. There are some pretty easy fixes to this, of course -- streaming music services, internet radio, and even the old fashioned terrestrial variety, but none attack the problem quite as directly as Bronze. The app was co-created by Golden Silvers' front man, Gwilym Gold, in part as a clever way to promote his new track, "Flesh Freeze," a hushed, Robert Wyatt-esque number, which just so happens to be the only song that it's compatible with at present. Bronze combats musical stagnation by altering the music itself, assuring that no two listens of a song are ever quite the same, running an algorithm that jumbles the sequence and presence of elements including the instruments and vocals. The changes are generally fairly subtle from play to play, taking a few listens to really pick up on what's unfolding. At present, it's available as a download for the Mac, with Windows and mobile versions to follow. It's free for now, but that, like the song, should change soon enough.

  • T2 is not a cyborg, is the new more colorful Traktor

    by 
    Trent Wolbe
    Trent Wolbe
    02.10.2011

    Native Instruments just unveiled a lot of enhancements to their current line of DJ software. Before, we didn't even know we were just dealing with T1, but it feels good to know that going forward, everything from Traktor Scratch Pro to Traktor Duo will have T2 inside, which features a more Serato-like waveform colorization scheme called TruWave. We'll leave it to DJ Rafik to give you the real low-down, though, in the video after the break. Also new today are the Traktor Audio 6 and 10 interfaces with new analog direct thrus -- expect them in April for $279 and $449, respectively. Now excuse us, we've got a couple of sequel ideas of our own to get cracking on.