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Blizzard isn't making too much of an appearance at any of the gaming conventions this year (save for, of course, BlizzCon), but they are floating around the Game Developers Conference going on on San Francisco this week -- Rob Pardo showed up at a luncheon panel yesterday to talk with luminaries lik...

5 years ago 0 Comments
March 26, 2009 at 5:01PM
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Warhammer Online pulled off some impressive sales figures in the European market this past week. The Swedish sales chart shows WAR at the #1 and #4 (for the Collector's Edition) spots in that country, beating out the highly anticipated Will Wright project Spore. WAR also topped the charts in Spain....

6 years ago 0 Comments
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For all the fun and interesting games we get to talk about here at Massively, we do have to own up to some jealousy when it comes to the subject of Spore. The biggest reason being the title's ubiquitous appeal to anyone with a remote interest in games which allow creative customization and creatio...

6 years ago 0 Comments
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That Murloc was just the beginning -- since the Spore creature creator demo dropped officially yesterday, and along with this cute little C'thun (thanks, Andrew!), there are a whole crowd of Warcraft-related creatures showing up on the Sporepedia. We've collected our favorites so far in a gallery be...

6 years ago 0 Comments
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I applied for, and received an invitation to 'An Evening with Will Wright and Friends', held in Mezzanine, a swanky club in San Francisco's SOMA district on Thursday evening. I didn't know what exactly to expect, but I knew two things: 1) It wasn't going to be about Spore, and 2) It was Will Freakin...

7 years ago 0 Comments
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David Perry, a gent who used to be synonymous with the quirky developer Shiny Entertainment, is now best known for his work in the Massive games industry. He recently did an interview with the website videogame247, where he essentially said that World of Warcraft is still too niche for the potential...

7 years ago 0 Comments
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Ever since I saw Spore being shown at Macworld this year, I've been thinking about how our characters progress, and likening it to evolution. The more you fight, the more you grow -- in levels, anyway. Here, however, death doesn't cut off your genetic line, but neither do you get to pass yours on. A...

7 years ago 0 Comments