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  • Choose My Adventure: Can't stop the World of Warcraft

    by 
    Mike Foster
    Mike Foster
    12.03.2014

    It's been 10 years since Blizzard Entertainment launched World of Warcraft and ignited the great MMO gold rush of the aughts. In that time, World of Warcraft has grown into something more than a game; it's a cultural icon, an immensely valuable piece of intellectual property, and a brooding presence any new MMO has to consider before launch. WoW has gravity. Just when World of Warcraft's numbers start to slide and the naysayers start planning their "WoW is dead" parties, Blizzard finds a way to make WoW resurgent. Warlords of Draenor, WoW's fifth expansion, launched late last month, bringing three million subscribers back into the game's warm embrace. For those keeping score: That's more subscribers than most MMOs ever see at their peaks. Warlords of Draenor reworks some core World of Warcraft systems, changes up character models, implements a version of housing, and more. And with so many people returning to check it out, there's no better time for Choose My Adventure to join the fray.

  • World of Warcraft opens the doors of Highmaul

    by 
    Justin Olivetti
    Justin Olivetti
    12.02.2014

    The raid cycle of World of Warcraft's endgame begins anew today with the advent of Highmaul. While this raid did not go live with Warlords of Draenor's release, Blizzard is now opening the doors a crack to let in players for their first taste of epic combat. Highmaul is a seven-boss raid, although only two of those bosses are mandatory for players to down (but c'mon, only cowards tiptoe by the big baddies). Even though the raid is open for business today, it will feature only normal and heroic difficulties and will not be listed on the raid finder. In the coming weeks, mythic difficulty and raid finder functionality will be added to the instance.

  • One Shots: Female fashion show

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2014

    Every once in a while I issue a screenshot challenge that lights a fire under the community here, and my call to show off female armor that wasn't chainmail bikinis did exactly that. So today we're going to have a fashion show, starting with Ralph the Wonder Llama! "If battleframes were cars, I think recon battleframes would be the hot little sports coupes of the Firefall universe," Mr. Llama writes. "Here my ARES pilot shows off the sleek, bold lines of the Raptor battleframe as she gazes down upon Sunken Harbor. It gets good gas mileage too: sporty, fun to drive, and economical!"

  • Perfect Ten: Mobile apps to enhance your MMO lifestyle

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2014

    We're living in the age of smart phones, when there are more cell phones than there are people on this planet. I can't go anywhere without seeing people constantly whipping out their little rectangular companions for the constant stream of information, social connection, and Candy Crush interludes. While MMOs aren't making great headway on these devices, in part due to the limited input scheme, several wise studios have made good use of the mobile market to give players a way to keep in touch with their games even while AFK. Today we're going to count down, count up, and count sideways 10 official mobile apps that will enhance your MMO lifestyle.

  • Take a look at World of Warcraft's updated Blood Elf models

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    Blood Elves kind of got the short end of the World of Warcraft stick when Warlords of Draenor launched. All the classic races got an updated model, the Draenei got an updated model, and the Blood Elves didn't. The result is that the race is notably older than its contemporaries. That's going to change soon; the updated models for the race are swiftly moving through development, bringing the Horde's magical addicts up to par with the rest of the faction. As with the other updated models, the differences are subtle but notable. Blood Elf women have slightly wider torsos and a more defined neck, while the men have better anatomy and a more natural stance. There's no precise ETA, but the team is hoping to have these updated models into the game soon, as rigging and animating are currently underway. You can get some idea of what the finished product will look like by checking the preview.

  • The Soapbox: Six reasons MMOs should abandon raiding, part 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    In yesterday's Soapbox, I had some things to say about why it's time to dump raiding. I'm writing this before I've seen the comment responses, but I'm willing to bet that a fair amount of angry shouting was involved in the comments because that's what I usually expect. But I wasn't done, as suggested by the whole "part 1" thing in the title header. For those don't feel like reading the whole thing, the short version is that raiding is too expensive to develop for too small a portion of the players. This is a solid argument, but it's standard: You hear it every time this debate comes up. In some ways, it's the foundation of the argument against raiding beyond the reality that most people say they just don't like raiding. There's more to be said, though, and there are more serious issues up for discussion. Raiding isn't just expensive in terms of development. It's expensive in lots of ways.

  • Here are the tier 17 armor sets non-PUG WoW raiders can loot in Highmaul

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    With the first raid of World of Warcraft: Warlords of Draenor right around the corner, Blizzard has released a preview of the Tier 17 armor sets in all their glory. There are three variants of each set: the Mythic version (which has a unique skin compared to the others), the Heroic version, and the Normal version. Raid Finder raids no longer drop tier sets, thus reducing the overall number of available sets by one from the end of Mists of Pandaria. Player opinion seems to be somewhat split on whether or not the sets are good matches for the aesthetic of the expansion and the individual classes, as well as the split between the Mythic versions and the other versions of each set. The raid that drops these pieces, Highmaul, will be available starting on December 2nd for Normal and Heroic, with Mythic launching a week later on December 9th.

  • The Soapbox: Six reasons MMOs should abandon raiding, part 1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    Raiding is no longer doing MMOs any favors. I've compared raiding to open PvP in the past, and the comparison still holds up. It's something that a lot of games developed in response to a specific genre-defining game have featured. But it's not doing those games any favors, and it might be time to take a hard look at this gameplay element that games survive in spite of rather than because of. If we learn nothing else from WildStar's issues when it launched into what should have been an ideal environment, it's that raiding certainly isn't driving players into a game's waiting arms. But I don't want to just say that and let it roll around on the floor. Let's actually break the argument down across a couple of articles this week. Why does raiding need to shuffle off of the main stage, definitely as the default endgame model, perhaps altogether? I can give you six good reasons.

  • WoW Archivist: Epics

    by 
    Bree Royce
    Bree Royce
    11.23.2014

    WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on November 21st and is included here by permission. Leveling through Draenor has been a blast, but as I am a player from classic WoW, a few things have struck me as incredibly strange. Triple-digit numbers in the guild panel. Sending NPCs to do quests on my behalf. And most of all, getting epic armor and weapons from solo leveling quests. Many players in classic WoW (and not just raiders) opposed making epics more available to players. They called Blizzard's evolving attitude a slippery slope. "What's next," they argued, "epics for doing solo quests?" They never actually imagined that would happen. In 2005 it would have been unthinkable. Eight years later, here we are. But it's all been by design -- an evolving design with many steps along the way. Let's look at how we got here, one random drop at a time.

  • World of Warcraft once again tops 10 million subscribers

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.21.2014

    The last time we checked in on Blizzard's wildly successful online roleplaying game World of Warcraft, the MMO was bleeding players and subscriber numbers had fallen to 7.7 million. Thanks to the newly-launched Warlords of Draenor expansion, however, the game's fortunes have turned around. According to an Activision Blizzard press release, Warlords of Draenor sold through more than 3.3 million copies in its first 24 hours of availability. Additionally, the publisher reports subscriber growth "across all major regions" has once again boosted the now decade-old online game's total subscriber tally above the 10 million mark. "We're thrilled that so many players jumped in to play Warlords of Draenor on day one and are having a great time with the new content," said Blizzard CEO Mike Morhaime. "We poured a lot of hard work and passion into this expansion, and we appreciate all the kind words from players and the overwhelming support they continue to show for World of Warcraft." [Image: Activision Blizzard]

  • Raph Koster explains how WoW changed MMOs

    by 
    Jef Reahard
    Jef Reahard
    11.21.2014

    There's liable to be a lot of virtual ink spilled over World of Warcraft as it celebrates its 10-year anniversary this month. You can save yourself some time by just reading famed MMO designer Raph Koster's lengthy and informed analysis, though. He covers a ton of ground, both negative and positive, including WoW's roots in EverQuest and the DikuMUD while also touching on all of the genre features that Blizzard cut in the name of "fun" and accessibility. Among the things left by the wayside were features that were proven. Gone were the richer pet systems that had driven so much engagement from players in earlier games. Player housing, past and future source of endless devotion (and revenue) in other games, absent. Never mind stuff like towns and politics and the like. Crafting took massive steps backwards from the heights it had been developed into in [Star Wars] Galaxies or even Sims Online, and went back to being more like that in EverQuest. Even the robust character customization that we slaved over in Galaxies, a system which today is in every RPG on earth, was gone. Koster credits WoW as the true innovator of the quest-led game, but he also points out that the game stifled MMORPG innovation in numerous ways.

  • WoW previews Highmaul raid, kicks off anniversary events today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2014

    Are you ready to start in on the raid cycle of Warlords of Draenor? Yes you are; that's what you do here. You can start by checking out the latest World of Warcraft development blog that shows off Highmaul in all its glory. The raid's release will be staggered into four parts, with Normal and Heroic releasing on December 2nd, Mythic and the first part of the Raid Finder difficulty releasing on December 9th, and the final two wings being added to the Raid Finder on December 16th and January 6th. Highmaul contains seven bosses, three of which are optional and two of which are mandatory. Players will take on Kargath Bladefist to kick off the raid experience, while the ultimate encounter leads players against Imperator Mar'gok, the pinnacle of ogre power in the region. You can also take the time to play around with the game's new Twitter hashtag campaign while you wait. That won't help you with the raid at all, really, but it will help pass the time. In other WoW news, Blizzard will be kicking off its previously announced anniversary events today. Both the 40-man, level 100 version of Molten Core and the Southshore vs. Tarren Mill battleground will become available to players through the raid finder and battlemaster queue, respectively. Everyone who logs in will receive a molten corgi pet as a happy birthday present from the team. The events end January 6th.

  • The Think Tank: Assessing Draenor's launch

    by 
    Bree Royce
    Bree Royce
    11.20.2014

    World of Warcraft's Warlords of Draenor launch has come and gone, driven by the chaos we've come to expect from this year's MMO launches. Was it a bad launch... or the baddest launch ever?! In today's Think Tank, I asked the Massively writers, as players or industry watchers, how the launch and Blizzard's response stacked up next to those of 2014's other offerings.

  • WoW subs back over 10 million, WoD sells 3.3 million

    by 
    Jef Reahard
    Jef Reahard
    11.19.2014

    World of Warcraft's global subscriber base now numbers over 10 million, and several of those subscribers can even log in and play! In all seriousness, Blizzard did announce that its MMO is experiencing "growth across all major regions," not to mention that it sold 3.3 million copies of the Warlords of Draenor expansion in its first 24 hours. Blizzard defines subscribers in its press release: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet game room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

  • New WoW video is proof that Blizzard hates Gnomes

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2014

    It's been a long-running contention of the World of Warcraft Gnome community that Blizzard, erm, hates that race with a molten passion of a thousand forges. Now our pint-sized characters have proof. Blizzard posted a new video today showcasing Warlords of Draenor's updated character models. Depending on how you look at it, the video could either be a cheeky promotion of the expansion feature or a horrific exposé on a developer straight-up torturing a Gnome. We have it for you to watch after the break. Consider it NSFW if you are a diminutive underground gadgeteer.

  • World of Warcraft apologizes and compensates for Warlords of Draenor issues

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2014

    Blizzard is so, so sorry for the expansion launch issues -- and it is trying to make things right. This is the word from World of Warcraft Executive Producer J. Allen Brack, who issued a public mea culpa on the forums for the problems with Warlords of Draenor's launch. "The quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that," Brack wrote. He outlined the events and studio response over the past weekend, saying that the team is expanding its instancing tech to reduce queues on realms. To compensate players for their troubles, Brack said that Blizzard is giving five days of game time for all subscribers as of last Friday.

  • The Daily Grind: Do you read gaming-related novels?

    by 
    Bree Royce
    Bree Royce
    11.18.2014

    No, not the novels posted in our comments. Actual novels. Literary and pulp fiction! Gamasutra recently ran an article chronicling an author's attempt to publish and market a book aimed squarely at gamers. The writer ran into difficulties, however, because of the publishing industry's insistence that "gamers don't read books." He got his book published, but when marketing fell to him, he couldn't convince gaming outlets to cover it, and even though reviews were positive, sales were poor. Major MMOs like The Elder Scrolls Online, World of Warcraft, Guild Wars 2, and Star Wars: The Old Republic all released lore-oriented novels, but my suspicion is that such books are made to sell games, not to sell books. What do you think -- do you actually buy and read gaming-related novels? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • WoW's Dark Portal has reopened in a Shanghai subway

    by 
    Bree Royce
    Bree Royce
    11.17.2014

    A Shanghai subway station now boasts its very own World of Warcraft-flavored Dark Portal, and all we got was this lousy beat-up taxi. Polygon reports that in honor of the Warlords of Draenor launch, the Xujiahui subway station in Shanghai has been decorated with WoW promotional materials, including a scaled-down but still swanky replica of the Dark Portal with a flat screen positioned in the center where the portal ought to go. Cameras embedded in the structure teleport subwaygoers into the action. In WoW lore, the Dark Portal was once the gateway between Azeroth and Outland but now links Draenor to the core gameworld. Plus, it looks pretty badass as a real-life simulacrum. We've included the promo video below.

  • Warlords of Draenor's rocky launch saga and Reddit controversy continue

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2014

    We've heard a lot of "it's a good problem to have" in regards to the struggles that World of Warcraft: Warlords of Draenor has faced this past week, as a huge influx of players have met laggy servers, lengthy queues, and DDoS attacks. But we're sure that Blizzard would prefer no problems, period, which is why the studio has been updating the community on an hourly basis regarding its efforts to stabilize the game. Blizzard says that it's currently monitoring the servers and has seen an improvement in performance around the world. In the past day, the studio has performed rolling restarts, hotfixes, and increased the population caps on various servers. Massively's own writers have had mixed experiences thus far; while we had to cancel Mike's Friday stream because of queues and the servers were down a large portion of Saturday, by Saturday night queues and lag issues were clearing up on some servers, like Bree's, no doubt thanks to increased capacity. But some gamers are taking their reaction to the extreme. The core moderator of the WoW subreddit shut that subreddit down last night in protest over his personal login difficulties. While the forums have since been restored with apologies from other Reddit mods, participants are still arguing over the events. "r/WoW shouldn't be a hostage," Blizzard bluename Zarhym admonished via Twitter.

  • Blizzard fights Snail Games over panda design

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2014

    Fresh off of a win with its Hearthstone lawsuit, Blizzard is jumping right back in to the legal waters with a fight against Snail Games. What did Snail do to anger the glacial giant so? Apparently, the developer is coming out with a mobile game named Taichi Panda that features a panda, and you can already see where this is going. Blizzard and its Chinese partner NetEase claims that Snail's panda design is far too similar to those seen in World of Warcraft: Mists of Pandaria. NetEase also has an issue with Shaman and Goblin art styles in the mobile game. NetEase is requesting that Apple take down the mobile app, while Snail is defending its design choices.