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Cord Smith on the ideas behind Full Auto

David Touve
Full auto

Even Dr Evil knows a shark is just a shark, until it has a laser planted on its head.  Such was the way for the team at Pseudo Interactive as they began the ideating and developing of the upcoming Full Auto title on the Xbox 360- according to Cord Smith, one of the producers at Pseudo Interactive.  Apparently, the idea began as your basic race car sim, with the added benefit of crashes and smashes and damage to both car and virtual world.  Then, in his words,"it didn't make sense that the only way to expose one of the game's coolest features was to fail. To rectify the situation, we mounted a missile launcher and a few machine guns on the hood and started tearing the world apart. We've never looked back."  Head over the PRG for the rest of the interview.

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