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Bungie's cord

Nowadays when you think Bungie, you think the Halo series. Thinking about Halo also implies Microsoft and the Xbox: the first game sold nearly as many copies as the Xbox itself, the second game is one of the most played online console games of all time and the as-yet unreleased third title has more hype surrounding it than a Star Wars movie, a Steve Jobs keynote and a season finale episode of Lost all rolled into one. So for some people it's a great surprise to find that if you go back ten years and look at Bungie's history, you'll find that the company started developing games on toy computers Macs.

Tuncer Deniz, founder of Mac gaming fansite Inside Mac Games, was project lead on Myth II and from this position he got to see first hand how Bungie founders Alex Seropian and Jason Jones worked. In an interesting posting on his blog, he talks about one situation where Jason refused to back down and add resource harvesting to Myth II - the end result was a game that was much more fun because it ignored the established norm set up by Command & Conquer and its clones. Jason's focus towards a goal of making the game as fun as possible has meant that Myth II is still a popular online game today, eight years after its release and several years after Bungie pulled the support plug.

Finally, for your viewing pleasure, Tuncer managed to dig up a "home video" of Bungie's Marathon team (five or six guys) fooling around and swearing (ohmygosh!) in front of the camera. It's strange to think that the developers in that video had no idea that in under a decade they would release two titles that would sell a combined 14 million units, in the process defining Microsoft's entry into console gaming.