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Heavenly Sword Q&A -- quick and awesome

The producer of Heavenly Sword, Mat Hart, sat down for an interview recently and talked about this much anticipated PS3 title. Here's what he had to say:

  • The inspiration for the action scenes came mostly from film -- films like Hero, Crouching Tiger, Hidden Dragon... stuff that's over the top, but really, really cool.

  • The combat system has been in the works for two years, from scratch! They're really trying to reach a deep combo system, what with juggling enemies and the like. "You know, you go into power stance and you feel the weight of the weapon, and you're hitting people across the room, but then you flip over into speed stance, and you're dancing all over the place, spinning the blades around, just whacking guys up into the air." Yay!

  • Ever play Kung Fu Chaos for the XBox? A lot of their ideas spawned from that game.

  • They've been working on a camera system and seem to be thinking about incorporating the tilt sensor as a camera system. Maybe not in this game, but in the future, they believe it could be a very interesting concept.

  • How has developing for the PS3 turned out? Let's just quote this one: "It's been great! To be fair, I've not had anything to compare it with, because we're only developing for PS3, this is a PS3 exclusive. I can't comment on other SKUs or anything like that. But certainly we've found Sony to be a fantastic partner to work with. The actual architecture of the console, the power of the PlayStation 3, is what gives us the ability to give you an environment that's alive, a combat system that gives a unique experience, and a story, an emotionally driven, character-driven story, that pulls you through the game."

  • A half-dozen "chapters" of single-player gaming, one weapon with three different stances (ranged, speed, power)... and they're still tweaking the idea of a "sense of urgency". Will the heroine's life deplete slowly throughout a level? Maybe.

It was an interesting interview, but not too much was revealed that we weren't aware of. The fact that we've only got one weapon to use is kind of annoying, but with the different stances it may help spice up combat to keep us entertained throughout the game. Check out the whole interview if you're looking forward to this PS3 game.