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Another set of possible hunter talents

We're getting close to the end of these Burning Crusade talent rumors -- as all sources are predicting official hunter talents out soon. However, they're not out yet, and that means just one thing: more hunter talent rumors! I am tempted to put some faith in this set of rumors, which come from poster Anders on the Curse Gaming forums, as we've gotten interesting information from him before that's later proven accurate. The talents are interesting and some rather odd (threat reduction? increased RAP by 25% of intellect), but with some of the talents I've seen previewed thus far for other classes, these would not surprise me. And if they're wrong? Well, we'll see in the next few days. Read on for the full text of the possible talents.



Beast Mastery

  • Tier 6 -- Animal Handler -- Increases your speed while mounted by 4% and your pet's chance to hit by 2%. The mounted movement speed increase does not stack with other effects. (8/4%)

  • Tier 7 -- Ferocious Inspiration -- When your pet scores a critical hit, all party members have all damage increased by 1% for 10 sec. (2/3%)

  • Tier 7 -- Catlike Reflexes -- Increases your chance to dodge and your pet's chance to dodge by an additional 2%. (4/6%)

  • Tier 8 -- Serpent's Swiftness -- Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%. (8+8/12+12/16+16/20+20%)

  • Tier 9 -- The Beast Within -- When your pet is under the effects of Bestial Wrath, you also go into a rage causing 30% additional damage for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Survival

  • Tier 4 -- Resourcefulness -- Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 sec. ( 40%+4sec/60%+6sec)

  • Tier 6 -- Survival Instincts -- Reduces all damage taken by 2%. (4%)

  • Tier 7 -- Thrill of the Hunt -- Gives you a 33% chance to regain 50% of the mana cost of any shot when it critically hits. (66/100%)

  • Tier 7 -- Expose Weakness -- Your ranged criticals have a 10% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec. (20/30%)

  • Tier 8 -- Master Tactician -- Your successful ranged attacks have a 25% chance to increase your critical strike chance with all attacks by 1% for 8 sec. (2/3/4/5%)

  • Tier 9 -- Readiness -- When activated, this ability immediately finishes the cooldown on your other Hunter abilities.

Marksman

  • Tier 5 -- Silent Hunter -- Reduces threat from all attacks by 7%. (12/17%)

  • Tier 6 -- Combat Experience -- Increases your total Agility, Stamina and Intellect by 3%. (6%)

  • Tier 7 -- Displacement -- Reduces your chance to be hit by all attacks by 1%. (2/3%)

  • Tier 7 -- Zen Marksmanship -- Increases your ranged attack power by an amount equal to 8% of your total Intellect. (16/25%)

  • Tier 8 -- Master Marksman -- Increases your ranged attack power by 2%. (4/6/8/10%)

  • Tier 9 -- Silencing Shot -- A shot that deals 50% weapon damage and Silences the target for 3 sec.

New Base abilities

  • Kill Command -- Give the command to kill, causing your pet to instantly attack for an additional 127 damage. Can only be used after the Hunter lands a critical strike on the target.

  • Level 62 -- Aspect of the Viper -- The hunter takes on the aspects of a viper, regenerating mana equal to 25% of his Intellect every 5 sec. Only one Aspect can be active at a time.

  • Level 64 -- Steady Shot -- A steady shot that causes RAP*0.3+100 damage. Causes an additional 175 against Dazed targets.

  • Level 68 -- Snake Trap -- Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 60 sec. Only one trap can be active at a time.

New pet types

  • Dragonhawk -- Dragonhawk Fire -- Targets in a cone in front of the caster take $m1*3 Fire damage over 2 sec.