The November issue of EGM explores five reasons why games based on movies (or products in general) almost always suck. In summary:
- They're just products. Said games are merely marketing extensions, not end-products. Ergo, their quality is lacking.
- They have to ship by the premiere. By relying on a film's release buzz to increase game sales, developers must ship a title on time.
- They're someone else's IP. Developers are compelled to comply with executive wishes, even if the overall product is compromised.
- They suffer from copycat syndrome. Developers play it safe with games (see no. 2) leveraging proven mechanics even copying previous games in favor of pushing the creative envelop.
- They clone the flick. If you've seen the movie, you pretty much know the storyline.