Kris Wagner posts an amusing Wired News column asking if technology companies design a life-span into products, forcing customers into a money-spending cycle. While the conspiracy has existed as long as our technology has failed, it's hard to make the next jump to nefarious, Tomorrow Never Dies-style meetings where company leaders maniacally ask for bugs to be added into products.
Our informal poll around the Joystiq offices suggests that most of our game hardware has never broken. But a few of us are cursed with failure mojo, with one writer having had problems with an Xbox 360, PS2, SNES, and GameBoy. Is game hardware built better than iPods, or do we just pamper it more? (We've never taken an Xbox jogging.)