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Hajime no Ippo punches through the fourth wall


We love it when games make clever little self-aware nods to the audience, as if the characters know they're in a game. When someone like Hideo Kojima does it (look on the back of the CD case) it's postmodern and brilliant.


But we don't think postmodern is what the developers of Hajime no Ippo Revolution were going for. This tutorial shows the trainer demonstrating techniques using Wii controllers. So, rather than allowing you to suspend your disbelief and pretend that you don't have anything in your hands, an in-game character who doesn't need to hold a controller is actively reminding you. How hard must it be to control this game, for it to be worth breaking immersion?

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