Hellgate: London satisfies Diablo cravings
Every time Blizzard sneezes, I think Diablo 3 is coming, but now that I have tasted a little of Hellgate: London, my Diablo needs have been satisfied. Yes, it's buggy, but if you tried to get on Battle.Net for Diablo 2 updates when it was first released, you ran into huge issues for a few days there, too.
Other than the lore, what do you look for in a Diablo game?
- Demons? Check.
- Undead? Check.
- Basic combat archetypes? More to choose from without an expansion.
- Intuitive and innovative UI? Check. Check. (Though the spousal unit disagrees.)
- Cutting edge graphics? Check.
- Story quests and side quests? Again, more to choose from out of the starting gate.
- Grid inventory screen for creative item arranging? Check.
- Single player and online multiplayer options? Checky McCheckerstein.
It is obvious that the core creators of the Diablo series created Hellgate: London by the very familiar gameplay, look and feel of the game. There are differences of course. Hellgate: London is a 3D world that pushes the current technology. It is set in an alternate future of Earth instead of a fantasy D&D derivation, making the setting and in-game technology vastly different from the Diablo world.
If and when Diablo 3 is released, I will be there with bells on. Until then, I will be happily questing for people who live in subway stations and helping make London safe for the living, while still remembering the dead.