game's forums have been upset by the way the game handles widescreen. Or rather, how it doesn't. Apparently, the widescreen image is generated by just lopping off the top and bottom of the fullscreen image. Typically, a widescreen image is created by giving the player a larger horizontal field of view. You can see the part of the screen that widescreen gamers are missing out on in the red boxes above in a picture we took on our home setup.
There was extra frustration from fans as Chris Kline, Lead Programmer on BioShock, had previously said in the forums, "You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved." A 2K staffer has said that they are looking into the issue and we hope to hear more soon.