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EverQuest II upcoming expansion details: Set sail for the Rise of Kunark

William Dobson

Since we've now heard that pre-orders are becoming available for the fourth expansion to EverQuest II, expected to be released November 13th, let's take a look at what players will have to look forward to. Rise of Kunark will focus on the continent of Kunark, including its dragon-lizard inhabitants, the Sarnak. Veterans of the first EverQuest game may remember these annoying fellows, introduced during its first expansion, and be keen to relive old memories by relentlessly hunting them down all over again. But this time around, you can expect them to have a little help.

The Sarnak will be greatly bolstering their numbers, as for the first time they become a playable race. Sarnaks will have their own new starting city located in the islands of the Timorous Deep, and the surrounding areas will support advancement to around level 20. The Kunark mainland is designed for the upper echelon of levels, and the expansion itself includes an increase of the existing level cap from 70 to 80.

Along with the raising of the level cap and new race, other highlights of Rise of Kunark include an increase in the current achievement point limit of 100 to 140, and a new player mount, the Kunarkian Rhinoceros (which for some reason instantly brings to mind Donkey Kong Country and the rampaging Rambi) to traverse the lands upon. There will of course be new dungeons and raid encounters for the high level folks to sink their teeth into, with Veeshan's Peak (making its return from the original EverQuest) for the top raiders.

You can read about the expansion or pre-order the game from Sony's Station Store. Those that pre-order will receive a new pet for their house, a Burynai Seeker. If you wanted to give the game a go before the expansion hits, EQ2's main page includes a download link to a 14-day free trial.

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