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Joystiq interview: Elebits and Dewy's Adventure producer Shingo Mukaitouge

Kevin Kelly

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We spent some time with Shingo Mukaitouge, who besides having a very cool first name also produced Elebits and the recent Dewy's Adventure for the Wii. He was on-hand at E For All to sign little stuffed Dewy's for the crowd, and to talk to us about his love for the Wii platform.

Dewy's Adventure
has been out for over a month, but we had a good time playing around with it. Manipulating the environment with the Wii remote is a great idea, and the gameplay is really fun. Shaking the Wiimote to make earthquakes had us singing "Shake it, but don't break it ..." Blame the samples of Five Hour Energy we kept downing.

Check out the short but sweet interview after the jump. And no, we weren't able to score a cuddly little Dewy doll. That poor guy was mobbed by more screaming teens than a Hannah Montana concert.

So tell us a bit about Dewy's Adventure, it's just out now in the States.

You can actually control the environment, not the character. You can tilt the ground, or change the temperature. You can shake it to make wind, or even earthquakes. You solve puzzles throughout the game by moving and changing the environment.

This is out on the Wii but will it be out on the DS or any other platforms?

No, it's only out on the Wii. Right now we don't have any plans for any other platforms.

So what were the challenges in developing this game for the Wii?

Adjusting the controller and programming for it, especially when you are controlling the entire environment and not just the character. That was very hard and took a lot of time.

Was it easier developing this game since you had already worked on Elebits?

Well, Elebits was meant to be a launch title for the Wii, and we were very pressed for time. With Dewy's Adventure, I actually started working on it at the same time I started on Elebits, so we had a lot more time to work on that. In terms of graphics, it is much more advanced than Elebits.

It was much easier working on Dewy's because we'd learned how to program for the Wii and that let us be able to try some new things.

So what are you working on next? Any sequels for Elebits or Dewy's Adventures?

Well, I'm working on some titles, but I can't tell you! It's a secret.

So what systems do you play on at home?

Of course, the Wii, the PS3, and the Xbox 360. I enjoy a lot of games on all of the systems. I started with the Xbox 360, and wanted and PS3. Once they finally dropped the price on the PS3 I decided to pick one up.

Would you ever develop a game for the Xbox 360 or the PS3?

That's a hard question to answer, because of some secret projects we're working on ... but I would love to work on those systems!

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