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Warcry interviews Pirates' Content Director on creating a virtual Caribbean

Lots of the talk about Pirates lately has been about game specifics, but in interviewing FLS' content director, Warcry has taken a different path-- they've gotten into the historical basis and influence of the virtual Caribbean that we'll all be sailing around in come January.

The list of pirate influences on the game is impressive-- they've got everything from Monkey Island to Horatio Hornblower on there. And they've got a lot of historical accuracy as well-- just as there was no real authority in the real pirate-filled Caribbean of days past, FLS wants to make it so that there is no authority in this one, either. Carry a ship full of valuables, and risk losing them all. Real-life historical figures will also make an appearance (both Kidd and Blackbeard are mentioned), and just like in real-life, wind is a major factor when sailing around (though in my experience, wind was more frustrating than anything-- it makes strategy in battles fun, but when I was just trying to sail somewhere, not having the wind at my back was a real pain).

Nice to hear about all the influences FLS is putting into the game. A couple of your intrepid Massively writers are set for a press tour of the game later today, so hopefully we'll get a chance to see the other, non-historical side of the game: the supernatural endgame elements.