Sony Chairman Howard Stringer is showing both teeth and scientific breakthrough. In a recent interview with The Guardian, Stringer was exuberant over the PlayStation 3's recent one-week triumph over Nintendo Wii in Japanese hardware sales. "I'm happy the Wii seems to be running a bit short of hardware," he said, before following up with the quip that the PS3 "will come into its own because its [high-end games] are infinitely more fun, demanding and exciting."
Infinitely more fun, you say? So how does one define infinite fun? Let's arbitrarily assign Wii games with a base number, we'll call 'W.' For conversion purposes, we'll let W equate to one anti-meh. Infinity itself is an abstract notion that we can obtain through various roundabout methods. For example, take the limit as 'n' approaches 0 of anti-meh divided by 'n.' (You can't directly divide by zero without the power of the Cell processor.)
This approach works for all scalars of anti-meh: oh, gee whiz, golly, awesome, sweet, wow, etc., which is convenient if a Wii game really is fun, then we can apply the limit (let's arbitrarily call it the "Sony limit") and obtain infinity, knocking the wind out of Nintendo's fun factor.