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Tabula Rasa's Guardian gaffe?


As Guardians in Destination Games' Tabula Rasa already well know, the staff ability saw something of a change this past week, and it was an unexpected change at that. Players wielding a staff saw their damage reduced to about 20% of what it was, and the speed of their attacks was raised 5x times, ostensibly to make up the DPS lost. On the official TR site, a community update went up to let players know that this was only part of a proposed Guardian tweak that they're working on behind the scenes, of which the 5x speed increase was a part -- the lowering of the damage was just a hotfix to temporarily rein in the damage until the full fix came out.

Now, as an aspiring Guardian myself, I can tell what's wrong with this idea right away. Giving the Guardian, the tank class of the game, a 5x attack speed increase is destined to upset players. Guardians tend to put five pumps into hand-to-hand because the damage bonus it affords stacks with staff damage. The problem? Putting five pumps into hand-to-hand also gives you a 75% knockback chance. Think about that. If you increase the number of swings Guardians take by five, you're increasing the number of knockbacks by five. Knockbacks, those fun little occurances where you actually lower your DPS by knocking your enemy out of melee range.

I think this may be the first time I've heard a class-wide, "NERF!" in Tabula Rasa since it went live. *sniff* They grow up so fast!