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A little insight on the canning of Civilization Revolution


If you've been concerned that developers are using PS2 and PSP ports as a cheap, fast, and easy way to get games on the Wii, you just may be correct. Patrick Klepek, the new face at MTV's Multiplayer blog, took some time looking into the shelving of the Wii version of Civilization Revolution and some of the issues that led to the decision.

Klepek spoke with Scott Lewis, a programmer at Firaxis, and learned that the Wii version presented a challenge due to the need to create entirely new assets. What isn't addressed, however, is that the DS version likely required as much effort or care as the Wii version ... but as was revealed before, the Wii version was added late, and was releasing late, so it seems unsurprising that, when cuts had to be made, it was the one to go.

For now, it seems that multi-platform titles might offer a cheap and easy Wii solution, if there's already a PS2 or PSP version, but are cross-platform games really the answer for Wii owners? Are we that interested in them? Sometimes, Wii owners have no other real options, as they don't own another system, but we can't help but wonder how many people that really affects. While this move by Firaxis to nix the Wii version of Civilization Revolution (for now, at least) is disappointing, even this blogger -- a diehard Civ fan from way back in the way back -- finds herself more interested in new and innovative titles. More No More Heroes and less Need for Ports Speed. More Opoona, more Zack & Wiki ... and bring the development of these games up to the standard that Wii gamers deserve. Slapdash, hurried titles and last-gen ports are a huge reason third party developers are struggling in places on the Wii, and even the best, most deserving Wii titles suffer from a lack of mainstream advertising and promotion. Maybe it's time developers stopped relying on franchise names and started putting a little more effort in. Of course, well-done ports can work -- look at Resident Evil 4 -- but they're not the majority by far.

"I think the Wii would be perfect for a game like Civ, but we'd have to throw out all of our interface work (and some of our game design decisions) to make it feel like it truly fits on the platform," Lewis said. But will they do all of that? Even when there is an established name to trade on, we can only hope companies take the time to build something for the Wii rather than just throwing things together. Take your time, Firaxis, and build a Civilization for Wii owners. We'll be here.