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Bangai-O Spirits screens are more awesome than usual

The screens in our latest Bangai-O Spirits gallery update feature some parts of the game that don't usually pop up in screens. For example, the editor. Even in Japanese, it's easy to use. You select background or character ("character" is selected here), and then select whether you are placing a player (P) or enemy (E) character. You can use the arrows to change which way it's facing, and cycle through available enemies. Then you place it on the screen, and that's it!

Other little-seen elements include the upper-screen map, which is extremely self-evident, with the exception of items marked "T1" and "T2" which we believe to be targets.

Something else exciting that is relatively unusual to Bangai-O: large bosses. Usually, bosses were just as diminutive as the Bangai-O robot itself and everything else on screen. Bigger robot = more surface area for missiles to explode on.

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