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World War WoW

World of Warcraft

has received its fair share of criticism concerning the necessity of having the best gear. Casual players often find it impossible to acquire. Raiders spend hours getting their sets built. PvPers can't live. Often times, your ability to fight and win is not dictated by your cleverness or strategy. It is determined by just how much your Frost Bolt can crit for.

As a few articles on PvP in World of Warcraft note, PvP is a meaningless struggle that simply makes that poor little level thirty gnome wish he never walked through STV. This form of PvP, commonly known as the gank, occurs mainly in the open world, in between the great cities and towns, where quests are painstakingly completed. Players will leave a neutral city only to be bombarded by hostiles ambushing unlucky travelers right outside the gates. Though Horde and Alliance die in droves in this manner, no one tends to care. The sun still shines upon Stormwind, the plague remains untouched, and the banners of war seem to have been furled up and forgotten. Yet the one defining moment after a kill, be it hard or easy, Arena or BG, is the receipt of the honor point.

By turning in honor points, players can work their way up the ranks to acquire Tier 6 gear. The more honor points, the bigger the sword. With this system in place, Blizzard has managed to make another aspect of the game quite gear dependent. Players with more time wielding the blade have a definite advantage over those who are just starting out in the realm of combat. Fighting in the WoW Arena quite often resembles reaching for a carrot on a stick. You may read Patton when you wake up, you may watch old war movies and study game footage, but you may not own that elite sword of gnome crushing and without that, you're toast.