This might sound harsh, but they go on to talk about the good parts of the book eventually. The review acknowledges the fact that there was a real need for an offline encyclopedia for role-playing games, and this book delivers in that regard. After all of this, it seems to us that a book focused entirely on the history of the MMOG is what we need, instead of the topic cohabitating in a chapter here and there across general gaming books.
Dungeons & Desktops: The history of RPGs

S. Schuster|06.24.08
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June 24, 2008 11:00 AM
In this article: crispy-gamer, dungeons-and-desktops, everquest, history, reference, review, rpg, ultima-online

This might sound harsh, but they go on to talk about the good parts of the book eventually. The review acknowledges the fact that there was a real need for an offline encyclopedia for role-playing games, and this book delivers in that regard. After all of this, it seems to us that a book focused entirely on the history of the MMOG is what we need, instead of the topic cohabitating in a chapter here and there across general gaming books.
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