Beyond the keynotes and news stories, the 2007 Game Developers Conference packed an incredible amount of content within the walls of San Francisco's Moscone Center. A number of memorable sessions leave us teary-eyed with nostalgia, as we wonder if GDC 08 can possibly top the frenetic schedule of last year's event.
Before GDC proper even began, the Mobile Game Innovation Hunt passed out free beer and noisemakers to its filled-to-capacity crowd for the most professional form of game criticism. And speaking of professional criticism, Maxis developer Chris Hecker certainly made waves at the Game Publisher's Rant session, when he infamously referred to the Wii as "two Gamecubes duct-taped together," generating enough fanboy fuel to power a small star. The small but oh-so-significant comment unfortunately became the focus of the session's media coverage, but we were still able to talk to Vivendi's Nichol Bradford about her own impassioned presentation.
Elsewhere, music was most certainly in the air, as iNiS VP Keiichi Yano discussed the success of Osu! Tatakae! Ouendan on DS, and the difficulties of bringing the quirky rhythm title to the US as Elite Beat Agents. Musical inspiration could most definitely be found in Nintendo composer Koji Kondo, who made his first public appearance in America at GDC, and discussed the secrets of designing good game audio.