asked a very prescient question that we thought we would relate to you. What's more important to the long-term success of an MMO title: the quantity of content at launch or a high-level of polish? The way development works these days, developers are often hard-pressed to finish a game on a deadline, and at some point they have to make the decision whether to keep implementing new features, zones, and graphical assets, or go back and refine the content they have to make sure it's perfect. Games like Everquest 2 exemplify that first path - pushing out huge quantities of content from the beginning, but turning off many with their initially slow refinement process. LotRO on the other hand is highly polished, but has to undergo frequent content updates to keep players interested.
With Age of Conan right around the corner, would you choose that it be refined but small or huge and a little buggy?