Heads-up displays? Pre-rendered cut scenes? Those are so 2004. Realistic visual indicators of your character's status and interactive cut scenes are all the rage in the salons, and most trendy developers have included one of these features into their recent blockbuster titles. Lionhead Studios, however, have elected to include both in their upcoming canine-friendly adventure, Fable 2. They're like the Isaac Mizrahi of video game development.
This report comes from OXM, who recently got a chance to play a content-complete version of the much-anticipated title. According to them, Lionhead has eschewed the inclusion of the standard action-RPG health and mana/magic/energy bars in favor of a screen uncluttered. They also claim that "non-interactive cinematics take up less than five minutes" of Fable 2, making us wonder if Peter Molyneux is actually the Bizarro World version of Hideo Kojima.