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Here's how they're making The Sims into a movie

Justin McElroy

You probably wondered, when you heard about a Sims movie, how they planned to turn a game with literally no plot into a film. Here, according to producer John Davis, is the plan:

"... So this is the way I did it: The Sims, as you know, you can control your imaginary world, right? And in our movie, a young man, a 16 year old kid or a 14 year old kid and his friend get their hands on this thing called the Sims Infinity Pack, right, which is kind of this very strange video game store which was there just for that moment, and seemingly wasn't and all that. But what they realize is that they can scan their world in, because this is the most life like, real Sims game ever. And as they are playing this they are all of a sudden realizing is what they are playing on the game is having an effect on the real world. So in effect, through the game, they are able to control their world. It's wish fulfillment, and obviously it turns against them."

It's a larger quote than we'd normally post in full, but we didn't want you to think we had tampered with it in any way. So as not to make this post take up any more real estate on the front page, we've put our mature and insightful critique of the film's concept right after the break.

It's fucking terrible.

[Thanks, Steve]

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