We liked an updated dancing game most, although we were apprehensive about the controls. A range of dance moves appear in time to one of seven licensed songs. (We got Jungle Boogie.) The motions track Remote and Nunchuk gestures, such as waving both hands in the air like you just don't care, or rotating both hands in a circle. As the song progresses, the pace picks up, although key movements land on beats.
The mechanic felt fun, especially in multiplayer. However, the game didn't register our gestures properly at certain points. We improved accuracy by snapping our wrists with certain moves, so hopefully, that kind of simple adjustment will make a difference.
Otherwise, we sampled two Balance Board games. In a sledding race, we sat on the board and leaned to steer. The setup worked well, as we glided down the track and over jumps. While airborne, we followed on-screen gestures with the handheld controllers to score bonus points.
In a space game, we stood sideways to surf through rings. We leaned forward to dive, back to climb, and to the sides to steer. Like in Tetris Party, a short hop/squat activated an extra function. Here, our rabbid launched his lowest-common-denominator fart-thruster to move quicker. Both Balance Board games were simple and clear.
We also learned about an online mode but mention it here to keep you from getting your hopes up. Players will be able to "pimp their rabbid," dressing up in outfits and uploading the creation. That's pretty much it; all multiplayer games work only with a Wii in the same room.
Otherwise, TV Party seems to maintain the established humor and style from the previous games. Brief interludes parody TV shows, while in-game moments kept us smiling.