- Devouring Plague's base damage has been lowered.
This change struck me as being a little strange, because Devouring Plague didn't exactly have a high base damage to begin with. It did less damage per tick than Vampiric Touch, and Vampiric Touch isn't exactly known for being a powerhouse in the damage department. Just nerfing DP would be... special.
I hopped on the beta realms to test out a theory of mine, and it proved fruitful! Ghostcrawler mentioned
they would be increasing the Vampiric Touch coefficient to help bring Shadow Priest DPS up to speed, but it looks like they did some tinkering with Devouring Plague, too. With equal gear, talents, spell damage, et cetera, Devouring Plague
was doing roughly 110 damage per tick more than on live realms, after this 'nerf' to the base damage. Unless there's a factor I hadn't taken into consideration (which is entirely possible, I'll admit) it looks like Devouring Plague actually received a buff to its scaling. That was also without Shadowform
, by the way, so it will scale even better than my numbers here reflect.
- Vampiric Embrace now heals the priest by 15% and other party members by 3%.
- Improved Vampiric Embrace now increases the healing received from Vampiric Embrace by 33/66%.
This is a nerf, yes, but it was a necessary one, as much as I hate it. Let's bash it into our heads right now. Things that scale with a percentage of your damage are, at their base, broken. Vampiric Touch
was the biggest
example of this but it isn't the only one. Come the next expansion, 25% personal healing and 5% party healing will be higher than the devs like. Hell, we may run into that before Wrath
even ends. It will probably play a factor in Icecrown. Shadow Priests will become invincible or some nonsense, and it will break again. Then they'll shift it over to a straight proc on damage or periodic effect while Mind Flaying that will heal a small percent of your maximum health and your DPS will have nothing to do with it, because that's the only way it will work properly.
This isn't a dig at Blizzard or the devs. Vampiric Embrace is an amazingly
fun idea. I love it. It's just... flawed. If things such as expansions (or even gear) were not concepts in WoW
, the spell would work. As it stands, we're going to get a new iteration of it every expansion until it becomes Vampiric Touch 2.0, but for health. Which is honestly a little funny since Vampiric Touch used to be Vampiric Embrace, but for mana.[ Unofficial patch notes via MMO-Champion, analysis and commentary my own ]