|Behind the Curtain: Why we play World of Warcraft
There's never a bad time to take a look behind you and examine your past. This is as true for MMOs as it is for anything else in life. With Wrath of the Lich King now up and running, we at Massively were wondering about some of the reason people have stuck with the game thus far.
|Massively Speaking Podcast Episode 32
Massively Speaking Episode 32 works through a heaping helping of Wrath-related discussion, as more World of Warcraft conversation is had in the span of 50 minutes than really should be possible.
|Numbers support players returning to World of Warcraft
Following the flood of numbers, our friends over at GamerDNA have just come out with their own Wrath reports, based on their member data from anywhere between a few days to a few months before Wrath's launch. As expected, there was an increase in the number of returning players, out to experience all that Wrath has to offer.
|Massively checks in on The Agency with Lead Designer Hal Milton
Join us as we talk over the current state of The Agency's development with the animated and always-interesting lead designer Hal Milton. Hal shares with us a bit of insight into what they're currently working on, give us a few fun facts to chew on, and makes us actually look forward to next year's summer con season. We didn't think anything could do that. Spy social engineering at work!