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Age of Conan director asks how you like your communication

Craig Morrison, the Game Director for Age of Conan, posed an interesting question in his latest blog entry: How do you like your information?

MMOs, whether they are still approaching beta or have been around for years, are constantly changing as developers add improvements here, remove bugs there, work on new content and expansions, and just generally tweak things to keep it all attractive to the players.

The question for development teams is this: How much of the process do you share with the players? Do you say "We are working on stuff, and you'll know about it when we release it. Just trust us," do you share every step of the process with your fans along the way, or do you strike one of the hundred compromises in between?

Morrison's blog entry talks quite a bit about the difficulty of finding that balance, and how it's often a "damned if you do, damned if you don't" situation. He winds up with an interesting question, though: What do you as a player prefer? Take some time to read his thoughts on the issue, and then give your own.