With so many things to do in the world of Albion, your experience is really your own; decisions will have long-lasting (and often irreversible) consequences. Return the deeds as a child? Invest in Barnum's Westcliff plan? Take a wife? Two wives? Have a child? Children? Each of these decisions will not only affect how you play the game, but determine what kind of game you're playing, culminating in the final and (depending on how you've played) uncompromisingly difficult decision.
But, was that decision final? Upon "finishing" Fable 2, you're right back in Albion, living with the outcome of yet another decision. There's a handful of new quests available and, more than likely, some left over. And you'll want to come back: Fable 2's unique side-quests defy most traditional RPG's "Mad Libs" design model – each of the game's surfeit of quests pairs nuanced characters with clever writing (in fact, nearly every facet of the game carries the unmistakable imprint of British humor) to deliver a rewarding – and most notably, a memorable – experience.
And we'd be remiss to neglect the game's achievements. Not just a handful of collectible badges for the OCD-set, Lionhead used the game's achievements to encourage exploration of its myriad mechanics. Consider The Goth: dye your hair and clothing black. Or The Hunter: Turn Safety off so you "kill a sweet, innocent, fluffy bunny rabbit." Yes, even the achievements share the game's cheeky sense of humor.Fable 2's
Albion feels like a living, breathing creation. A world that continues spinning, with or without you. Don't believe us? Turn it off for a month and see how much gold you earn from your properties. Or visit the shooting range in Westcliff, toggle the settings so you can see all the Fable 2
players on Xbox Live (not just your friends), and witness an ad-hoc bartering session, floating orbs pleading for dolls (you can only win one, but need six for The Dollcatcher achievement). Oh, and then there's the forthcoming DLC! But we digress ...Fable 2
has not only refined Molyneux's original promise but, in doing so, has even surpassed many of our earlier, admittedly inflated, expectations for that game. Much like Molyneux, Fable 2
is the comeback kid, knocked down in the first round, but with too much ambition – too much heart, like they say in boxing – to stay down.