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The black-and-white evolution of MadWorld's graphics

Dustin Burg

MadWorld Lead Character Designer & Art Director, Masaki Yamanaka, just posted an informative blog that talks about Platinum Games' decision to go with a black-and-white art style and its subsequent evolution -- one that progresses from a high contrast black-and-white look to the addition of desaturated yellow tones and plenty of comic book violence. Something similar to Sin City, but with no Jessica Alba and fewer metaphors.

It's interesting to note that early concepts of Jack had him free of bladed weaponry. Thankfully, through the miracle of development, a chainsaw was attached to his arm, which definitely aids in the spilling of Organizer blood.

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