An interesting thread
popped up on the forums regarding Arena
representation, noting class disparity and how it might be possible to rate performance based on a player's class. Balancing all the classes is an ongoing struggle and has been one of Blizzard's greatest headaches in PvP design. In Season 5
, Holy Paladins
and Death Knights
dominated the Arenas, with Warriors
getting the very short end of the stick and having the lowest number of Season 5
Gladiators. The original poster points out Blizzard's continual, active revision of the Arena ratings system and suggests that the system itself might be flawed. Because the rating system is "blind" to class or even classes in team compositions, for that matter, players using an "OP" class have an advantage.
The poster goes on to suggest that rankings be based on the class, rather than overall Arena population. This means that the percentile used to determine end-of-season rewards will be applied on a per class basis, thereby granting all classes conceptually equal representation. Ghostcrawler gives the suggestion some merit
, even going so far as to say Blizzard isn't "above iteration on the design"
of the Arena system as evidenced by their proactive adjustments to it.