Probably not. The reason they ended up giving the Horde Paladins and the Alliance Shaman is that it was balance hell to have them separate. It was more of a problem before they started making sure buffs weren't exclusive to one class, but back in the day, it was pretty hellish to balance what Paladins offered to the Alliance and what Shaman offered to the Horde when designing endgame content. Still, the threat is there... and if the new faction-specific classes all offer the same advantages and disadvantages (via homogenizing buffs/debuffs), they're pretty much the same class, aren't they?
"What new races for Horde and Alliance do you think will make their debut (if any) in the next expansion. I personally see Goblins for Horde and maybe (just maybe) Furbolgs for Alliance."
In all honesty, I don't think we'll see any new races. If we did get them, though... based on Tom Chilton's recent comments that they'll be attempting to seed new races in the game world ahead of time rather than dropping a bomb on players like the Draenei, I'd go with races we've met in Wrath of the Lich King or The Burning Crusade. I would pay good money to have playable High Elves, Ethereals or Vrykul on the Alliance, though all three are incredibly unlikely.
Maybe we'll see Taunka skin options open up for Tauren, or something crazy like that!
"You're in a heroic. You are healing on a toon that is 425 inscription. A book of glyph mastery drops. No one else in the group is a scribe. Should you be expected to need, or greed the item (assuming you have not learned all 50 books yet)? Essentially books of glyph mastery are "patterns" for a scribe. Is it okay to need?"
Depending on who you ask, you'll get many different answers to this question. The only 'right' answer is to establish loot rules with your group at the beginning of the run so you don't find yourself in Guildwatch one day.
I will say that in any group my guild/guild alliance runs, yeah, we tell the Scribes to roll need if there are still recipes they don't know. The item is for their profession, after all. But I've been in PUGs that don't work that way, so it's always good to establish rules and intent at the beginning of a run, rather than waiting for something to drop and then getting upset when things go in an unexpected direction.
Jon Do asked...
"With Brewfest on the horizon, my question would be whether the Violet Proto-Drake will really go live at 310%.
Blizz has pulled other 310 achievement mount achievements because they claimed to want to "keep them rare". But if the Violet Proto-Drake goes live as a 310 mount, then 310 mounts won't be rare anymore - for example, no one in my guild has a 310 mount, but several people in my guild will get a Violet Proto-Drake. Of course the flip side of that will be if they decide to make 310 mounts more accessible overall -- Blizz has been flip-flopping big-time on mount level requirements and speeds in Wrath."
Getting the Violet Proto-Drake will have taken an entire year's worth of participation and dedication. Taking that time period into consideration, there is no single goal in the game that takes nearly as much time. Sure, it can be done through casual play, but it takes a year's worth of casual play. It takes not ever missing holiday content, not once, or you're set back by a year.
I think a mount that takes that long to acquire qualifies as an achievement worthy of a 310% movement speed mount. If you can think of another item in the game that takes an entire year to get (and isn't something random/anecdotal like drop rates), please let me know.
"Ummm... Have I been blind, or did this statue to the side of the north bank of Archmage Antonidas just come out of nowhere?"
Blindness! It has always been there. At least, it's always been there since Wrath launched. It wasn't always there in beta.
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