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Global Agenda interview breaks down PvP game mechanics

James Egan

A game we've had our eyes on from Hi-Rez Studios is Global Agenda, a cross between a class-based shooter and an MMO. Given its first person shooter roots, the game is heavily PvP-oriented. This match-based combat is the focus of an interview by Jon Wood at with Global Agenda Executive Producer Todd Harris.

Harris relates that PvP in Global Agenda happens both in small squads and "AvA" (agency vs. agency), where players will participate in a "massive meta-game to control land and resources involving hundreds of territory locations and tens of thousands of player agents."

Harris adds, "There are very real consequences to AvA because agencies gain or lose territory and other valuable resources based on match outcomes. At the same time our AvA Campaign is much more than a sequence of PvP battles. The Campaign does involve combat between pre-made teams but also resource allocation decisions, crafting and placement of high-tech security packages, politics, and occasionally betrayal."

The Global Agenda interview hits on a number of facets of the game's PvP, not limited to persistence in conflicts, rewards, and the use of vertical space through jetpacks. Check out the Global Agenda PvP interview over at for more on what to expect from this combat-centric title.

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