We suspect that even if we started playing Sin & Punishment 2
now and kept playing until the North American release in spring of next year, we wouldn't be able to play with the kind of skill and confidence on display in this video
of Stage 1. The player in this demonstration on Nintendo's site builds up a 16x multiplier immediately and hangs on to it throughout the level.
In more S&P2
news, Siliconera has been translating an Iwata Asks interview
with Treasure, mostly about the development of the first game for Nintendo 64, a system that "didn't work at all."