In yesterday's breakfast topic we talked about what dungeons you've had to relearn -- how to deal with people in them and how to deal with all the pulls. Right in hand with that is the various ways people play their class. Prior to patch 3.3 WoW players could be rather insulated in their groups and techniques. For example, on my server the hunter would always misdirect to the tank. It was a standard thing, and if the hunter didn't do it, he'd be griped at right away by the entire group. Tanks on my server also generally marked the first kill target, regardless if the tank was a pally tank or a warrior (or death knight or druid or shield-wielding shaman).
Enter patch 3.3 and cross-server grouping via the dungeon finder. Each person from each server now brings with them sometimes extremely divergent styles of play and ways they handle their class. I've found the number of hunters that don't have Feign Death on their toolbar to be astounding. On my server that kind of behavior would be shouted down in a big way. In cross-server groups, it almost seems acceptable.
A successful group leader, especially a successful tank that's aware of everything going on, will have to strike a balance between getting members to fall in line (for lack of a better phrase), or just ignoring the problems and dealing with poor game play. It's this coping technique -- the ignoring part -- that we're here to talk about today. What are the class and game play mechanics you've learned to ignore and just deal with players not understanding?