For all of you who saw Avatar (and we're pretty sure that's a lot of you) we imagine the analogy between James Cameron's sci-fi techno masterpiece and our beloved genre of gaming didn't fully escape many of you. So, when anti-smoking outfits began to boil over about Sigourney Weaver's character lighting up after "logging off" from her big blue cat woman for the evening, Cameron took to the defense.
According to the mastermind behind Avatar, the character of Grace was never meant to be a role model. "We were showing that Grace doesn't care about her human body, only her avatar body." Cameron continued by saying her destructive behavior "is a negative comment about people in our real world living too much in their avatars, meaning online and in video games." The message is clear, although not too overbearing. We love our online games, there's no doubt about that, but getting the occasional exercise routine or two in doesn't hurt, either.
It's all very interesting given the ending to Avatar, which we won't spoil for those of you who somehow haven't yet seen it. Still, regardless of whatever "anti" sentiment you think Cameron was sending, there's no doubt plenty more MMO metaphor to be found within Avatar -- a movie ostensibly about a real life fantasy world and avatars to play within it.
Avatar uses smoking as a metaphor for (online) gaming obsession
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