Red Dead Redemption update reduces griefing, hangovers
Rockstar's latest update to the 360 and PS3 versions of Red Dead Redemption goes about reducing grief in all its forms. This includes the kind of grief that arises due to pesky bugs, like the one that removes downloaded costumes from the player's inventory, or the one that screws up the geometry of sliding doors. It also limits the griefability of multiplayer cowpokes, automatically placing bounties on the head of anyone who racks up a six-kill streak. Click past the jump to see all the changes included in the update.
Oh, it also remedies a fairly humorous problem: "Occasionally, the player would not recover from being drunk." Oh, man, Red Dead Redemption. We're pretty sure we've all been there.
While in Multiplayer Free Roam, if a player achieves a kill streak of 6 or more without dying, they will become a Public Enemy and receive a $1000 bounty.
While in Multiplayer Free Roam, if killed three times by any human player and each death is within 80 seconds of respawn, the victim is given the option to respawn away from the area.
Players now have the ability to swap shoulder buttons L1/L2, R1/R2.
Players now have the ability to save game with cheats turned on.
When playing the game with Region set to Asia, incorrect button prompts were displayed.
Downloadable Outfits were not appearing in Change Outfits Menu after being unlocked.
Invincibility cheat was turned off when activating Dead Eye.
Occasionally, the player would not recover from being drunk.
It was possible to have two player horses, with one permanently following the player.
If equipped with the bandana, sliding doors would temporarily attach to the player's head.